roguelike colony management in an hour
Reflector: Laser Defense
Play as an elite Laser Defense mech sent to build and defend a colony on an increasingly aggressive alien planet. The game features:
Laser-slinging Combat: Reflect, split, and absorb your laser beam to make the most of each shot Colony Management: Provide housing and jobs for your colonists, who then produce resources for you Wave Survival: increasingly large and dangerous hordes of aliens attach each night! Short Sessions: a full successful game takes about an hour, so you don't need to worry about losing hours upon hours of progress Undo Your Mistakes: you can fully undo up to 20 turns -- experiment without fear! Traditional Roguelike Gameplay: play as a individual character in a randomly generated turned-based grid-based world
Roadmap
Alpha 4 Overhauled UI (in progress): the map will be made fullscreen and will be fully zoom-able and pan-able, with various HUD elements drawn on top of the map. Pretty much all of the existing HUD elements will be redesigned in the process.Laser Overheating: instead of recharging, will you simply cannot shoot 2 turns in a row, a new Overheating system will be introduced. You can shoot multiple turns in a row if you really need to, but if your laser overheats, you will be forced to wait several turns while it coolsNew Abilities for Enemies: flyers move faster than other enemies, volatiles throw bombs, and burrowers can move through mountains. What fun!Simpler Job Management: you can limit the number of colonists working a job type, instead of needing to deconstruct a building or disable all jobsNew Dedicated Tutorial: the core mechanics of the game will be taught in a short tutorial on a non-randomized mapDownloadable Version: you can download the game to play offline. Windows and Linux for sure. Maybe Mac.Difficulty Levels: the default game will be easier, and the current difficult will be "hard". There will also be easy and very hard difficulties. Beta 5 Research and Technology: use your excess resources to research new game-changing technologies and buildings. Each game you'll only have access to a randomized selection of techs to keep to keep things fresh.Corporate Objectives: the corporate backers of the colony will make demands of you. Fulfill them for bonuses, but fail and you may lose their backing.Reactive Alien Ecosystem: you'll no longer be landing on an empty barren planet, where monsters show up out of nowhere. A living breathing ecosystem will be present, and will react to your presence and actions. Make room for your colony with violence, and you will be met with violence in return. You can try to coexist peacefully, but the demands of your corporate overlords may make that difficult.Mysterious Artifacts: a new victory condition. Your goal is gather alien Artifacts, and uncover the mystery of the planet. Beyond? As currently planned, all the major systems will be in the game with Beta 5. Subsequent releases will be focused on content, balance, and polish. Minor systems may be added in the process, but the core mechanics should be stable at this point. I'll be moving towards releasing a paid Steam version, though the only difference between that and the free version will be Steam integration for achievements and other Steam-specific features.Status | Released |
Platforms | Windows |
Rating | Rated 3.6 out of 5 stars (15 total ratings) |
Author | John Sessoms |
Tags | First-Person, Horror, Immersive, My First Game Jam, Psychological Horror, Survival Horror |
Development log
- Progress on new Horror Project!Feb 22, 2021
- Discord Server for my FIREWATCH inspired indie project!!Aug 07, 2020
- Amnesia game concept demo released!Jul 03, 2020
- JackSepticEye Played the game! For a 10 day game i never would have expected thi...May 05, 2020