Hello fans new and old! Please read the following letter if you have a moment: https://pushypixels.itch.io/quintessence/devlog/169257/a-letter-to-all-our-new-fans

  Motivated by a post on reddit I jumped into setting up my first official VR experience.

  Quintessence is a triple-pun for the game; one pertaining to a movie with comparative environmental styling, one regarding one of the character's names in the game and one well, that's a secret.

  Controls:

  Left stick moves, right stick rotatesClick right stick in to switch between smooth and snap rotationGrab anything to climb. Even air!Press triggers to create cubesA button toggles gravityB button toggles cube axis alignmentThe device on your wrist protects you from falling to your death, but it uses a strange backend that I haven't fully tested.Let me know if you run into any weirdness. ---

  ROADMAP:

  Phase1: Developer Days

  Snap turn < -- YOU ARE HERE

  Teleport system <-- I AM HERE

  Phase2: What an Exciting Time We Had

  Hovercraft and flight system <-- I AM ALSO HERE

  Sphere lock art

  Sphere locker art

  Helipad area art

  Scrolling forward flyer sequence

  Glove unlock art (whatever *that* looks like...)

  Phase3: Dactyl nightmares

  ---

  Version 0.19 is now out which adds snap rotation.

  The project has now launched on Sidequest! This is likely the easiest way to install the game for Quest. Check it out here:

  https://sidequestvr.com/app/1428/quintessence

  If you are curious about current tasks and upcoming features, I've made my Trello board public here:

  https://trello.com/b/icT1OxiL/quintessence

  The PCVR version is available now, and is officially on Itch's interface now. Found a workaround using GitHub for hosting, thank you GitHub!

  It should work on all major PCVR headsets but please let me know if you have any difficulties. Most of the physics work is still in very early stages but I'd also like to know if throwing items (or yourself) is difficult (it shouldn't be).

  Note, I am *not* an artist. I'm a programmer/designer. The art is thanks to the wonderful talented work of IL.Ranch who created such amazing asset packs to work with. If you are a developer, check their stuff out.

  The project is Pay What You Want. Money will be used to purchase assets/commission works and to increase available development time. An hour I don't have to spend delivering food is an hour I can spend developing! :>

  WARNING: The current project does not run locked at 72fps on Quest. If you have motion sickness sensitivity, especially due to framerate, please limit your time playing on these early builds.

  

DOWNLOADS (itch)167
DOWNLOADS (sidequest)~1700
PURCHASES9
TOTAL REVENUE$165
AVERAGE PURCHASE PRICE (not counting free downloads)$18.33
TOTAL HOURS SPENT DEVELOPING80
EARNINGS PER HOUR OF WORK$2.06
Data updated 11/22/2020 8:15PM PT

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