A simple team deathmatch shooter game with impossible spaces! Explore infinite hallways, impossible shortcuts, and rooms bigger on the inside. Use them to surprise, flank and ambush your enemies.
This game is in development, and is not feature complete yet. While you can play against bots in a 3 minute match, there is no multiplayer and there are no additional maps. In addition, due to the lack of lighting, the game uses grid textures to retain a sense of shape and perspective.
(Update, 6 April 2021: Development on this game is on hold, as it was too big for me to handle with no clear direction, and I've been working on smaller, more manageable games to build my skills first. For now though, this remains a downloadable tech demo, and for anyone wanting to re-create this effect, I hope my tutorial series below will help you. Thank you for your support!)
I've posted a tutorial series on how this game achieves its portals and AI here. This includes:
Recursive portal renderingSkinned mesh cloningShooting raycasts through portalsAI NavMesh supportRecursive AI visibility checks through portalsPortal-friendly map design Check my Twitter at https://twitter.com/limdingwen!
The initial release (v0.1.0 Pre-Alpha) is the April 2020 entry for 1 Game A Month.
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | berenkusmenoglu |
Genre | Puzzle |
Made with | Godot |
Tags | Cats, Godot, High Score, leaderboard, merge, mobile, Suika Game |