GAME SUMMARY

  Live the ascension from human to demi-god. Use ancient powers to eliminate your enemies and restore peace to your realm. Hit demon monkeys with a stick (yes ! ).

  QamaQ is a game made during a student project at the school of Rubika Supinfogame, France.

  We were a team of 7 people, and we had to do a top-down 2d pixel-art game : We opted for an action/adventure one, with a great emphase on action. We tried to make a short and simple experience, yet well-polished.

  You are playing as Iwka, a young monk living in an Precolombian inspirated world who is now the container of the Yamt'a, the purest form of energy, the one which is possessed only by the ancient gods.

  This energy was spread around the world, creating chaos because of it's bad usage by wild creatures, turned crazy by their own power, newly acquired.

  You have to harvest it now, by defeating them, with the help of 4 competences, principal powers of the gods themselves.

  _____________________________________________________________

  HOW TO PLAY

  QamaQ is playable with Keyboard and Mouse. The Mouse gives the position to attack.

  WASD :

  Move Yourself. Useful.

  LEFT SHIFT :

  Run faster ! Useful too, for fleeing as for rushing !

  LEFT CLICK :

  Attack on the cursor's direction. You can do a combo by attacking 4 times in a row, doing a more powerful attack.

  RIGHT CLICK , Q , E :

  Keys to use the competences. There's 3 slots for 4 competences : Choose your favorite roster.

  TAB :

  Open the Competences menu. Pause the game.

  KEYPAD_ENTER :

  Skip the cinematic, or the dialog. Be careful with this one !

  _____________________________________________________________

  THE TEAM :

  Sébastien Butor : Lead Programmer , Producer

  Jules-Ismaël Tien : Lead Designer , Music/Sound Designer , Tech Artist

  Killian Gales : Level Designer, Level Builder

  Joris Fabre : AI Designer , Programmer

  André Rizkallah : Environment Artist, UI Artist, FX Artist

  Céleste Ébran : Concept Artist, Environment Artist

  Clara Wimmer : Character Design, Animator

  Overall, we would have liked to put more adventure into the action, like enigmas or level elements which coulda have been interactive with the powers, or different small quests... But we chose to really concentrate on the action and the feedbacks ! So I hope you'll have fun !

  Soundtrack : https://soundcloud.com/lautregars/sets/qamaq-ost

Development log

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