CONTROLS:

  WASD to moveE to open up crafting menuLeft click to melee attack in the direction that the player is facingRight click to ranged attack in the direction the player is facingR to use healing items (if any have been crafted)

  THE STORY OF PSYSIS:

  Psysis follows two brothers, Carlos and Freddy, who’ve stolen their father’s boat in an attempt to find out what’s been causing boats to disappear around their home island for the last few years. On the open water, they’re captured by the pull of an unseen force and wash up on a mysterious island, their boat destroyed. To their dismay and horror, the island is populated by possessed wood and stone spirits, all seemingly centered around the ruins of a lost civilization on the island! With Freddy’s skill at making tools and objects, and Carlos’s can-do attitude and aptitude with a spear (though not with a boat), the two brothers must venture forth and discover the secret at the heart of the island!

  THE GUYS BEHIND THE GAME:

  Hi, everyone! We're four amateur game developers at the University of Texas at Austin who had a week and a half to develop a working prototype for a narrative-based game. Psysis is the result! We all had a ton of fun working on this game, and hope that you enjoy playing our prototype! Everything but the player character sprites and the boss sprite was made/coded from scratch. Sounds were downloaded from www.freesound.org.

  Pete Cimino:

  Environment Artist / Tileset Artist / UI ArtistSprite Artist (enemies, pickups, and environmental)Level DesignerAnimator (enemies)Intro Cutscene Animation/DialogueBoss Fight Gameplay ScripterPixel Monkey Ethan Godwin (https://ethangodwin.itch.io/):

  Writer Gameplay EngineerProducerScripterSound EngineerHonorary Project Dad Victor Do (https://startostar.itch.io/):

  Head ScripterHead AnimatorCutscene Animator / Dialogue EngineerUI Design/ ScriptingCrafting ScripterEnemy ScripterAbsolute Mad Lad Jordan Jenkins (https://itch.io/profile/jordanjenkins):

  Player Character RecolorsBoss Sprite RecolorsWeapon Designer/ArtistChill Beats to Play Sonic To

Development log

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