There is no bottom.

Every run ends in death.

Dive again.

Dive into Probability 0, the eternal descending platformer with roguelike tendencies.

  I designed this game for myself:

  Freely explore wildly different builds along a static skill tree. Chase the abilities that excite you. Try something different next time.Each run strives to deliver a new experience. Your enemies spawn at strange and varied rates.Each run strives to deliver a reliable experience. The game is focused on one thing: your struggle to survive a threatening landscape & its inhabitants.Everything that lives in the pit is designed to be dangerous and unique.As you go deeper, the game goes through pulsating waves of increased difficulty. Things get very different after 1km. (I rarely get this far. Honestly, the game may be a bit too hard? But if you're into that kind of thing, it's so satisfying to overcome the uncompromising obstacles that stand in your way.) Listen to:

  The layered soundtrack that shifts as the pit reveals itself to you.The siren that screams as danger mounts.An album full of remixes. https://queenjazz.bandcamp.com/album/probability-zero-2

Development log

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