Portal Unity is a tech demo replicating some of Portal's mechanic in Unity Engine with Universal Render Pipeline.

  It has recursivity, pass through portals and will be updated with more levels in a future. Tested on Nintendo Switch with 60fps.

  

  This was made only for learning purposes.

  - Original Game's resources extracted by D3fau4 and game made by Manurocker95.

  - Original Game: Valve

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  * Controls: (Keyboard - Xbox - PS4)

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  - Movement: WASD or Left Joystick

  - Camera rotation: Mouse move or Right Joystick

  - Blue Portal: Left Mouse Click or LT/L2

  - Orange Portal: Right Mouse Click or RT/R2

  - Run: Left Shift (Pressed) + Movement or LB/L1 (Pressed) + Movement

  - Jump: Spacebar or A/X

  - Interact, Grab and Drop: E or X/Square

  - Debug Console: F1 or (LB + RB + Dpad-Down + Y)/(L1 + R1 + Dpad-Down + Triangle)

  - Pause Menu: Escape

  - AutoComplete in debug Console: Tab

  In Menu:

  - Confirm: Spacebar or A/X

  - Cancel: Escape or B/Circle

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  * Debug console commands

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  The game comes with a console that allows you to play with some commands. Some cool ones are:

  - Set-Blue-Portal-Color [r] [g] [b] : Which sets the color for blue portal in the RGB you want. Want different portals?

  - Set-Orange-Portal-Color [r] [g] [b] : Which sets the color for blue portal in the RGB you want. Want different portals?

  - Set-Portal-Recursions [Number] : Which sets the recursios per portal. More recursions make the game go slower, as you may expect.

  - Set-Portal-Resolution [width] [height]: Which sets portal resolutions. Default values are 512x512 with 3 recursions, but if you want a more HD look, check: Set-Portal-Resolution 2048 2048

  - Show-FPS/Hide-FPS: Show and hide FPS

  - Show-Full-Specs: Show FPS and your PC specs (and RAM usage)

Development log

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