Pocket Threads is a turn-based 2D RPG where you capture and battle monsters in a unique world composed of handmade embroidery as a person with a plant pot for a head. Take up the mantle of Threadmaster and explore the small island, chatting with citizens that might help you on your journey. Collect up to 20 different monsters and take up to 4 with you at a time, with new monsters being added nearly every update.

  Play the first game to ever be made with real embroidery!

  Font "Kite One" by Eduardo Tunni.

  ~~~~~~~~~~~~~~

  Controls

  E - Interact

  Escape - Pause menu

  WASD or arrow keys- Move

  Scroll Wheel - Zoom camera

  Combat - Your Turn

  WASD or arrow keys - Move camera

  E- Skip turn

  Combat- Your Monster's Turn

  WASD or arrow keys - Move OR attack in that direction

  ~~~~~~~~~~~~~~

  Known Issues

  Doing actions quickly in combat can cause text to be garbled (no impact on gameplay).Your monsters like to bunch up sometimes.If you load an older save (v.05 and earlier), the area music might not be correct.Some monsters like to run away from you in combat, in fear of your mighty combat prowess. They are less likely to attack.(v.08) defeating one of the monsters in the boss fight can cause the fight to stop. Fortunately, you should be able to access the pause menu to Unstuck yourself. This will be fixed in a later update. ~~~~~~~~~~~~~~

  Changelog

  v.08

  Previous saves should be compatible with this update.

  -Added a new monster, Wystel. Solyrm evolves at level 18 in caves to Wystel

  -Added a new monster, Paraspring

  -Added a new monster, Calyxuvi

  -Added a new monster, Purliquatt

  -Balanced some stats

  -Added ability to skip through dialogue (press ‘E’). Works in combat for the most part

  -Added some cycling L O R E text to the loading screen

  -Added the ability to change the speed at which NPCs talk

  -Added the ability to catch monsters even if your party is full, sending them to your box

  -Removed the ability to catch monsters when there’s more than one wild monster in combat with you

  -Added new section to the underground cave

  -Fixed a lot of sprites that were looking extra spicy

  -Fixed two of the tree sprites

  -Added particles that appear when you heal your monsters (temporary texture)

  -Added new background textures, “canvas sand”

  -Improved background texture tiling

  -Added more environment props around the world

  -Added drop shadows to floating monsters

  -Made it clearer to see what monster is currently controllable/moving

  -Fixed monsters not wanting to give up their spot in the party (when you reorganize it via boxes)

  -Fixed a couple of the monster clustering issues

  -Fixed music stutter between certain area transitions

  -Decreased game size

  v.07

  -Added background sounds labeled “music” and a slider in the options for volume

  -Clarified capture text

  -Fixed Mambadore’s sprites

  -added “Materials” aka typing for elemental rock paper scissors. Currently inactive

  v.06

  -Added a new monster, Moriflora

  -Fixed storage box system not displaying over 25 monsters

  -Fixed the troublemaking nature of a few monsters

  -Added a basic loading screen

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved