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  Path of Esthesia is a survival game that takes place in a threatening ordinary environment.

  It's a student project made in three months at the CNAM-ENJMIN school.

  STORY

  In Path of Esthesia, you help a young sensory hypersensitive woman to cope with the daily hassles of her condition.

  Help her make it through a modern city, identify what is depleting her energy, and find the way that leaves her in peace.

  Depending on the time of the day, the sensory obstacles will not be the same. So stay attentive to your surroundings!

  

  CONTROLS

  This game requires a gamepad controller to be played.

  

  DEVELOPPERS

  Jad Berrada

  ProducingLevel DesignProgramming3D Assets (Environment) Modeling

  Laurianne Espinadel

  Sound DesignMarketing

  Pierre-Henri Heurté

  Game DesignLevel DesignProgramming

  Elise Malbec

  2D/3D Artistic Direction & Interface Design3D Character Modeling & Animation3D Assets (Environment) Modeling

  Valentin Stemetz

  User Experience

  Julien Vanderhaegen

  Graphics Programming

  Minna Clair

  UX Designer

  Laurent Vang

  Game Score Composing

  

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