NOTICE: The game is set to be released on steam in an indefinite date.
https://store.steampowered.com/app/1971670/Panic_Floor/ ********************************** ABOUT **********************************
An extremely unforgiving and constrained precision oriented platformer with fast paced flow!!
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******************************** CONTROLS ********************************
--------------------------------Key Board---------------------------------
[A]---------------------------Left
[D]---------------------------Right
[W]---------------------------Enter next room/Pose
[S]---------------------------Duck
[J]---------------------------Jump
[S]+[J]-----------------------Power Jump
=OR=
[????]---------------------------Left
[????]---------------------------Right
[????]---------------------------Enter next room/Pose
[????]---------------------------Duck
[Z]----------------------------Jump
[????]+[Z]-----------------------Power Jump
[BACKSPACE]-------------------Toggle FULLSCREEN ON/OFF
----------------------------(xBox) Controller-----------------------------
[????]---------------------------Left
[????]---------------------------Right
[????]---------------------------Enter next room/Pose
[????]---------------------------Duck
[A]----------------------------Jump
[????]+[A]-----------------------Power Jump
[SELECT]----------------------Toggle FULLSCREEN ON/OFF
TIP: I highly advise you to use the control room to get used to the movement controls.
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******************************** SAVESYSTEM ********************************
How it works:
» Easy mode has an auto-save that will automatically save your progress.
» To continue your progress enter the elevator door that will be opened the next time you boot up the game.
» Hard mode does NOT provide an auto save feature so closing the game will not save anything.
» Entering/Re-entering both Easy or Hard mode doors while you have progress will reset and overwrite your progress. This is intended, if you don't find it intuitive please let me know.
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*********************************** LOG ***********************************
Update (Latest)
- Added transition screens
Update
- 5 6 New Costumes added (some sprites are missing)
- Art revised
- Level themes rollbacked
Update
- [Outfit changeroom] is now a locked feature
» Unlocked once the game is completed in any difficulty
- Added Game-pad support
» Rumble added
- Engine updated
Update
- Tabbing out now pauses the game
- Fixed holding [Jump] button exploit that allowed to player to access unwanted areas.
- Added [Save/Checkpoint] system for easy mode.
- Corrected friction when [Ducking] and holding opposing [Direction] key to players movement orientation.
- Added [Outfit changeroom]. (Total of 4 outfits)
- Added particles
Update
- SFX added
- Moving platform's speed increased and collision mask slightly improved
- Height for tapping keys at same time to perform [Power Jump] has been hotfixed. *1
- Player character assets and colour scheme have been redesigned.
- Improved [Wall Jumping]
- Improved player collision
- Fixed screen wrapping tile collision with the player
Update
- Added respawn visual queue.
- Added [Wall slide] and [Wall Jump]
Update
- Increased friction on slippery floor
- Added [Slip] state to give visual queues when slipping on slippery floor
- Added transitions between rooms
- Environment art presentation was overhauled to have a 3D feel
- Sprint at all times(Sprint Key disabled and walking state disabled)
- Difficulty added
» Easy Mode has timer disabled
» Hard Mode has 30 second timer for each room
Update
- Improved movement priorities
- Improved collision masks
- Control keys changed
- Death counter added
- Room counter added
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******************************** KNOWN BUGS ********************************
*1 - [PowerJump] SFX is not going off when height hotfix applies.
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********************************** CREDITS **********************************
twitter @panic_floor
| Updated | 18 days ago |
| Status | Prototype |
| Platforms | Windows, macOS |
| Rating | Rated 4.2 out of 5 stars (5 total ratings) |
| Author | Chris Wade |
| Genre | Adventure, Platformer |
| Tags | 3D, Multiplayer, playground |
| Average session | About a half-hour |
| Inputs | Keyboard, Mouse, Xbox controller |
| Accessibility | Textless |
| Multiplayer | Ad-hoc networked multiplayer |













