ORANGERL version 0.3

By Harry

  [email protected]

  Discord: harry#4090

  Note the game doesn't do anything new after level 15. It will just keep going until you die.

  A streamlined game about finding treasure in a dungeon.

  It's a roguelike.

  The character's graphic is a placeholder - the name of the game is, too. Taken from the appearance of the placeholder graphic.

  The design philosophy is to keep the game very simplistic. I will not be adding any player stats or level ups, or detailed combat, larger levels, or more complex controls. Everything is kept manageable in scope so you can assess each level as a problem to solve and execute your plan. I hope you have fun playing it!

  Current features:

  Randomly generated levelsInventorySurvival and hungerTutorial Prioritised road map:

  Spawn inventory itemsLocked exits/keysCheckpoints/shopsMore inventory itemsDifficulty scalingMore tilesetsEnemiesCombat equipmentMore tilesetsShoehorned storyline

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