In Operators you play as a group of mercenaries traveling and doing jobs, making money and recruiting members.

  

  The gameplay is turn-based tactical combat, with cover, and a per-bullet recoil ballistics simulation.

  

  Weapons such as the assault rifle have various firing modes that offer trade-offs, such as semi-auto, burst, or full-auto.

  Turns are team-phased, and units have an AP system that govern the amount of time an action takes.

  There are currently 5 maps, 4 weapon types.

  Your units grow in skill over time. Their style of combat changes how they grow, by earning different Combat Experience types. For example, hitting long range shots will earn them a Long Range combat XP which can be used to spend on skills for that category.

  

  The game is currently a prototype, you'll see lots of placeholder assets, UI, and bugs. Please send me any and all feedback I'm more than happy to listen!

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