About the game Live another day farming carrots and working from the comfort of your tree-home? Or perhaps embark on a whimsical and glorious journey!

  Play as Buster, a tinkering bunny equipped with a hand crafted carrot powered bazooka - that you get to wield for your own protection!

  While exploring the world, fend off hordes of kobolds who show up with the sole purpose of stealing your inventions. Maybe even a boss...

   Suitable for Oh No! Kobolds! is suitable for children from 8 years old and up, but is also aimed at all fans of the good old action exploration games like Ratchet and Clank, Crash Bandicoot and Banjo-Kazooie.

   Button layout Gamepad is recommended.

  

  

  Concept Art Booklet

  Get a look at some of the artworks and sketches created during development.

  Download below.

  Version This version consists of the tutorial level. We have plans for more levels, weapon customization, more enemies as well as a heart warming story. Nah, it is going to be silly and fun.

  Made in Unity.

   The Team We are a team of 10 artists and programmers with a common goal of creating a silly and colorful adventure. The project and about all of the assets have been made from scratch - character models, foliage, textures, animations, shaders, systems, AI and UI to name a few!

  

Team Lead & Project Manager Siril Schanche-Pedersen
Concept Artists Chumphon (Zen) Singhakawi
Emil Juliebø
Arian Vik
Rigging & Animation  Michael Røbekk
3D Artists Michael Røbekk
Siril Schanche-Pedersen
Emil Juliebø
Arian Vik
Chumphon (Zen) Singhakawi
Character Artist Siril Schanche-Pedersen
Environment Artist Arian Vik
VFX Thomas Dalstein Sæther
Lead Unity Developer  Einar Birkeland
Level Design Emil Juliebø
Einar Birkeland
Lead Programmer Mathias Mohn Mørch
General programming  Anders Petershagen Åsbø
Thomas Dalstein Sæther
Simon Thomassen
Einar Birkeland
User Interface  Simon Thomassen
System Management  Anders Petershagen Åsbø
We hope you will enjoy this tutorial demo!

  

  Make sure to check out our social media to stay updated:

  https://linktr.ee/rocketcouch

  

  Known issues for Version v.01.5 Fixes are underway!

  1. Rare case of a soft-lock in the beginning of the boss fight.

  2. Spots where the player can stuck themselves or fall off the map.

  3. Kobold AI a little too fond of rocks, but not smart enough to use them properly.

  4. Performance drop as a direct consequence of the Kobolds fondness of throwing pebbles.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved