OBSIDIENNE is a FPS/Platformer with a hard focus on speedrunning behaviours.

  Play as a runner capable of slicing level design elements in a mysterious environment. This gameplay mechanic coupled with advanced movement interactions allows us to offer a sequence of interesting situations to players in which they'll have to go as fast as possible.

  Thanks to performance ratings and leaderboards we induce the player to master our gameplay and maybe beat our levels best times.

  FEATURES :

  A unique and thrilling mechanic to master, the sliceA full parkour controller to use with our slice mechanicMysterious and refined environments to explorePerformance rating and leaderboard local saves to compete with friendsSeven hand-crafted levels to discover CONTROLS :

  Mouse and keyboard only

  - WASD to move

  - SPACEBAR to jump and wall-jump

  - MOUSE to guide camera and choose a slice angle

  - LEFT CLICK to slice

  ABOUT US :

  OBSIDIENNE was developed during our graduation year at ICAN Paris. If the build that you can download on this page and that we demonstrated during our defence only offers seven levels we already rationalized the new ones that we could add to the game.

  OBSIDIENNE is the result of the hard work of a team consisting of :

  - Loïc Bennis (Sound Design, Game Design)

  https://www.behance.net/LoicBennis-GD

  - Paul Blot (Programming, Management)

  https://www.behance.net/blotpaullu8fcc

  - Clément Clerc (Programming, Integration)

  https://clementclerc.carbonmade.com/

  - Simon de Villèle (Level Design, Graphic Design)

  https://www.artstation.com/dryuko

  - Hugo Dupuy (Game Design, Graphic Design)

  https://hugodupuy.wixsite.com/hugodupuygl-d

  - Simon Buvat (Composer)

  Available in English, également disponible en français.

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