⚠This is the home of the 2018 NUTS game jam prototype. The game lives here now NUTS.GAME, but I want to leave the demo up here for posterity. I will no longer be posting builds to this page, and when the new game becomes available it will have a different home. ⚠

  Thank you for your support on this page, it has been the driving force for me to find a way to make this game. Go to NUTS.GAME and wishlist/buy/share <3

  NUTS.GAME

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  NUTS 2018 game jam prototype

  Find out where the squirrel keeps their stash!

  You have 3 cameras, wired up to three TVs at your hideout. Each night, the squirrel leaves its home, goes to its stash, and returns home. You can place the cameras during daytime, and at night you can watch it run around. Can you find the tree that has the stash?

  Instructions

  WASD: MoveClick: InteractE (at night): End the night earlyE (near camera): Aim <-- this one's not obvious ⚠F: Speed up time <-- use sparingly, you could miss the squirrel! What we know about the squirrel

  it lives in the orange treeit takes the same route every nightit visits one other tree, this is where the stash is Hints

  start by putting your cameras around the orange treeif you wait around near the stash tree, you can shake it be nice to the squirrelyou can leave the night-time early, by pressing [E] ⚠ absolutely no jumpscares ⚠

  This game was made for GGJ 2018, at the Reykjavik University site in Iceland. All development and design done by me, Jonatan Van Hove, with help from Marín Björt Valtýsdóttir, Torfi Ásgeirsson and Jóhannes Sigurðsson.

  External assets: Unity 2017.3, First Person Drifter, Outline shader, Squirrel model, Clock model, Chair model, Camera model (modified), Lato Font

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  Known issues

  The game has no audio You can't set mouse sensitivity, sorry :(Use ALT+F4 to quit, also when you win The squirrel behavior is a bit wonky (fixed in 0.3)Player sits inside chair (instead of on) (fixed in 0.2)The squirrel exits the fence briefly, but re-enters (fixed in 0.2)You can exit the fence by trying hard but really shouldn't (fixed in 0.2)

Development log

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