In a distant planet, pacific forms of life called "The System" are invaded by parasites named "Virus". Constituted by beings too weak and slow to fight, The System created a powerful @v@t@r and sent a desesperate signal in the space to find valiant beings that could help.

  That signal is the application "@ntivirus.exe" which allows you with your computer to command the @v@t@r and fight the infection.

  

  EXPERIENCES: The controls and the camera are very free in order to create a feeling of sensorial freedom close to extreme sports. The player, like a space martial artist, fights the viruses with his bare hands.

  Immersion is also an important matter. Unpredictible and systemic situations are common. Graphisms and sounds are random and in a constant evolution to make the player want to explore the universe and understand it. The narration is mostly environmental, the scenery recounts to the player the story of the System and the path the @ntivirus should take to achieve his objectives.

  The player alternate frequently between frenzy and observation.

  CONTROLS: Jumps are vertical and high, the player can turn the camera 360° in every axis while in the air. Aerial phases are frequent and assisted by the capacity to bounce or stick on any surface.

  3 power up (1 at a time) can reinforce the player and change his perception of the levels: the Slowmotion, the Dash and the Gravity Inversion. A test level is available in the Option Menu to freely test the various controls and powers of the @v@t@r.

  LEVEL DESIGN: Levels are wide and will challenge your 3D perception, they have infinite ways to get solved and are full of easter eggs and secret bonuses.

  GAME MODES: 2 modes are currently available.

  "@dventure" the story mode, starting with the tutorials.

  "@rena" fight focused levels with statistics and goals to achieve.

  PROGRESSION: Many paths and endings are possible in the "@dventure mode". In his travel, the player will gain "@rgent" that he can exchange in the Update Menu to buy new Options that are more or less estheticals and comparables to RPG skills. The Options will facilitate his exploration and personalise the universe.

  

  REFERENCES: @ntivirus is mixing various native american's arts to "retro 8-bit" and "neon" elements. The athmosphere that comes out from this is very geometrical and psychedelic. There's a lot of pop culture's references adapted to this graphical theme

  SOUND DESIGN: The playlists of the game are mixing various genres of electronic music that have got little in common (to accentuate the feeling "foreign world") but they are all linked by common sonorities or structures. The present style are currently: Synthwave/ Darkwave/ Hardbass/ DnB/ IDM Prog Metal/ Osciloscope Music. Some sounds are made for the game, others have been added because they fit well with the universe.

  The music and SFX are closely related to the visual of the environment.

  

  

  The soundtrack will change in the future, that's why I didn't already contact all the artist. Feel free to contact me if you want your song to be removed of this game.

  If you are a French speaker, a room is dedicated to the game in the Discord server "UE FR".

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