Content Warnings Unsettling imagery, very intense gore, cursing, ringing sound (music can be muted in the pause screen).

  Disclaimer: The fixed and web versions (which are still a little bit buggy, but at least are playable past the first day) were uploaded after the grace period ended.

  Monster Parlor is a game in which you run a beauty parlor for monsters, where you have the privilege to make them into something a bit more charming! Strike up a conversation, convince them of your ways, and earn some charms of your own.

  Made in 72 hours for the 2023 Winter Melon Jam! The theme was "charm".

  Optional Tutorial There is an in-game tutorial, this tutorial is just for refreshers!

  In Monster Parlor you run a beauty parlor for monsters, where you make them into more palatable creatures. To do so, you must enter a conversation and lower their esteem. In it you can compliment, persuade, or berate them. In turn, they might become defensive, retaliate, or they might recover some of their esteem. Each monster also has a special ability, so watch out for that!

  A monster’s mood greatly affects how the conversation goes - from how effective your words may be, to how a monster responds to them. There are six moods: ashamed, very ashamed, enraged, very enraged, flustered, and very flustered. All monsters have different personalities, so their moods affect the conversation differently. Pay attention, learn their patterns, and you might be able to exploit a little insecurity of theirs.

  If you successfully convince a monster they need to be fixed, you get a unique charm from them, which gives you a special ability! You can use one charm per turn, and each charm can only be used once per combat.

  Credits SmallBugGames - AI Programming, "Combat" Design

  CoByte - UI Programming, Scrum Mastery

  dogoryx - Character Art, End Sequence Illustration

  MetaphysicalMonsters - Environmental & UI Art, Sound Design, Writing

  Sound effects sourced from Freesound.com - Attributions

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