Miss Eyesore is a 3D Survival Horror game set in an underground bunker.

The tunnel out collapsed, and the door system went haywire. Now stuck in the bunker, you must keep the generators running long enough to get rescued.

  If you don’t keep them all in working order, things will go wrong. Explore the bunker and learn it's layout for maximum efficiency.

  In the bunker with you resides Miss Eyesore, who will hunt you down if you get to close or venture into the darkness. Keep all doors to dark rooms locked, or else… she will find you.

  As you play and sectors get locked to keep the monster at bay, your area gets ever smaller and your power meter lower. Good luck!

  Ratings from Ludum Dare: 4.1 / 5 in Mood (36th best in all of Ludum Dare 42!)4.1 / 5 in Graphics3.8 / 5 in Audio3.8 / 5 Overall WARNING: This game contains flashing lights, loud sounds and jumpscares. A bug in v1.0 also simetimes causes a very loud sound slightly after the regular jumpscare. Made in 72 hours for Ludum Dare 42 - Running Out of Space

  Roles:

  Filip Bergkvist - Programming, Design, Graphics, Rigging, Animation

  Julia Lundman - Programming, Design, Sculpting, Monster Design

  Daniel Björk - Textures, Design, Audio, Animation, Q&A

  Simon Kåks - Music

  

Controls

Walk around with WASD and interact by clicking on objects. A prompt will be shown when clicking is available.

  

Versions

v1.0 Is the submitted version to Ludum Dare. Use this version if you want to rate us fairly on ldjam.com.

  v1.2 fixes a lot of bugs we noticed while watching people play. This is absolutely the recommended version if you are just playing foe fun. Full changelog: https://filipbergkvist.itch.io/miss-eyesore/devlog/44939/patch-12

  v1.3 adds monster AI and navigation to make the game both more fair and scarier. Do keep in mind that this game might have more bugs until we find and patch them. Please comment if something weird happens!

  A WebGL version of v1.2 is available here: https://filipbergkvist.itch.io/miss-eyesore-webgl

Development log

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