Compatibility:

  The game was built and most tested using Chrome. Firefox works as well, but has some minor scaling issues. IE... Is IE, stop using it already! >.<

  Controls:

  You can move the view by left clicking and dragging.You select buttons by left clicking.You can move your ship by right clicking. Note; there is keyboard controls but they don't work on this site via the iframe. :(

  How To Play:

  Despite this game being incomplete, there is still win and lose scenarios. You lose; if your don't have enough culture. The culture requirement increases as time progresses. Natural disasters can destroy cities and thus your culture. You win; by simply surviving 500 years.

  You can spread culture by settling in unoccupied cities, or by changing the culture of a city via trade. The culture output of a city is determined by the quality of it's exports. To make better, more valuable exports, you can produce them by importing the necessary ingredient resources.

  But, due to the games incomplete nature, you may prefer to play it for a little while to survive and then just explore, which can also be fun and interesting in itself as the map is huge. :)

  Description:

  In this game, you play as the Minoans. An ancient civilization that lived on the island of Crete thousands of years ago. They were ahead of their time in many respects, and their prosperity came from trade. Their civilization was brought to a rather sudden end due to a volcanic eruption that in turn triggered a tsunami.

  Your goal is to settle and trade far and wide and attempt to survive repeated natural disasters, by sustaining enough culture throughout the Mediterranean.

  #CGAJam:

  This game was made within 2 weeks for the #CGAJam. I think the idea of this game is unique, but could have been better executed, as well as more complete. A factor of this games lack of completion is trying to do too much with too little time. Regardless, I'm happy with what I managed to do, and while I may not be coming back to it, I've learned a lot and been inspired in the process of making it, and that's what jams are all about. So apologies if you wanted this to be an awesome complete game! I didn't quite manage that feat. :)

  Credits:

  Design, art and programming were all me.

  Music and sound design is by Isaac S. Johnson

Development log

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