A demake of the classic minesweeper.

  The game cartridge's filesize is just 1024 bytes of compressed code (including the string-encoded sprites)

  

> RULES / CONTROLS:

  left click to reveal a tileif you hit a mine, you loserevealed tiles will show a number, telling how many of their 8 neighbors are minesright click to flag a tilereveal all non-mine tiles to win!click the smiley face to restart > TIPS left click + right click (simultaneous) to auto-reveal neighbors, if the number of nearby flags matches the number on the tile you clickedmines left and a timer are displayed in the top corners

> SOURCE CODE

https://gist.github.com/pancelor/a3aadc5e8cdf809cf0a4972ac9598433

  

> SHOUTOUTS

Thanks to the following people + tools for helping make this possible!

  timp - shrinko8: compresses slightly better than pico8 itself, and made it easy to quickly see compression statistics while working outside pico8carlc - pixavis: let me play around and understand exactly how pico8's compression worksJadeLombax - graphics tutorial: I used a modified version of this RLE compressor to encode my spriteszep - pico-8: the coziest game engine ????Liquidream - pico1k jam: these jams are too much fun :)

Development log

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