[LD48 compo project. Post-Jam Update now available.]
Automated RPG combat - conquistadors in Mesoamerica delving into the jungle.
Controls :
* Mouse : Click on text to skip, Click on Camp/Progress/Retreat to take action, Click on map locations when discovered to Fast travel, Drag and drop heroes portraits to modify the battle formation (different position allow to reach different enemies, and front row warriors can tank and mitigate damage for the back row, but some enemies like Spearmen can pierce through the front row : hover mouse over enemies to see hints about their behaviour)
* S to Speed Time x 2
* R to Reset Time scale
* M to Mute Sounds and music
Mechanics :
[Mechanics will become more transparent and better presented to the player in the future]
* Progress will always make the encountered fights harder, with progressively more and tougher enemies.
* Watch your party levels, if fights become difficult, it is better to head back to Hideout.
* Camping in the wilderness can allow you to push through uncharted territory and heal yourself during an expedition without heading back to a base, but you risk being ambushed by enemies. You cannot be ambushed twice in a row. If a Camp action gets interrupted, you can be sure the next camping is safe and will heal your party.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | Xplosive Puppy Studios, 0041, carterjgreene, Kaiya Hietikko |
Genre | Action, Strategy |
Made with | GameMaker |
Tags | 2D, Fantasy, GameMaker, Pixel Art, Real time strategy, Singleplayer, Spooky, Spoopy, Tower Defense |
Average session | About a half-hour |
Inputs | Keyboard |
Development log
- Beta Patch Vesion 0.5.2Nov 21, 2019
- Beta Patch Version 0.5.1Nov 18, 2019