Marble Marcher is entirely ray-marched (similar to ray-tracing) in real time and is played on the surface of evolving fractals. The goal is to get your marble to the goal as quickly as possible. There are 24 unique levels to master.
Background
This game is the result of a fractal physics engine I developed that allows fast collisions with fractals and other procedurally rendered objects. As far as I'm aware, it is the first game to ever use this technique.The game is also open source: https://github.com/HackerPoet/MarbleMarcher
The game is no longer in active development. However, due to the open source nature of the project, further development can be found with "Marble Marcher Community Edition" which can be downloaded here and has many new features: https://michaelmoroz.itch.io/mmce
System Requirements
You will almost certainly need a dedicated GPU to run this game at 60fps without lag. Older GPUs may need to run at the lowest resolutions, while high-end ones can run fine at the higher resolutions.
Playtime
30 to 45 minutesStatus | Released |
Platforms | Windows, macOS, Linux |
Publisher | |
Release date | Nov 27, 2019 |
Rating | Rated 4.1 out of 5 stars (36 total ratings) |
Author | Noble Robot |
Genre | Platformer |
Made with | Adobe Photoshop, Adobe After Effects, Unity |
Tags | Colorful, Cute, Exploration, ferret, Funny, gamepad, Ludum Dare 40, satchel, sprocket, widget |
Average session | About a half-hour |
Languages | English, Spanish; Latin America, Japanese |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Links | Steam, Homepage, Twitter, Ludum Dare |
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