Marble Marcher is entirely ray-marched (similar to ray-tracing) in real time and is played on the surface of evolving fractals. The goal is to get your marble to the goal as quickly as possible. There are 24 unique levels to master.

  

Background

This game is the result of a fractal physics engine I developed that allows fast collisions with fractals and other procedurally rendered objects. As far as I'm aware, it is the first game to ever use this technique.

  The game is also open source: https://github.com/HackerPoet/MarbleMarcher

  The game is no longer in active development. However, due to the open source nature of the project, further development can be found with "Marble Marcher Community Edition" which can be downloaded here and has many new features: https://michaelmoroz.itch.io/mmce

  

System Requirements

You will almost certainly need a dedicated GPU to run this game at 60fps without lag. Older GPUs may need to run at the lowest resolutions, while high-end ones can run fine at the higher resolutions.

  

Playtime

30 to 45 minutes

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