About

  Mala Petaka is a retro 2D Arcade Shooter inspired Sci-fi FPS powered by GZDoom engine. The gameplay is as simple as kill enemies you encounter, pick items, find key items to unlock doors and find the exit door. It's just like retro FPS mostly, but with more advanced weapons, alien & drone enemies, chiptune BGM & cartoony NES-like colourful environment. In the full version, you'll start at the hub map that let you choose the level you want to beat first via warp portals.

  You play as 'Petaka', a guy that feels so angry & all he thinks is just kill every ugly green alien & annoying drones he encounters and he doesn't know why since he lost his memories. In this game, your job is to control him to destroy every threat you encounters and explore the various universe through the warp portals to find Memory Orbs to restore his memories.

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  Gameplay Features

  Various weapons available: fists, pistol, shotgun, machine gun, grenade launcher, plasma rifle and more in the full versionAll weapons had alternate fireVarious enemy typesVarious powerups like Time Freeze and there'll be more on the full version like Rampage, Invulnerability, etc.Colourful NES-like cartoony graphics8bit / Chiptune BGM & SFX6 difficulty modes for player to choose: Baby, Easy, Medium, Hard & Malapetaka (Instakill Mode)Non-Linear levels. You start at the Hub map that let you choose the level you want to beat first via warp portals (will be featured in the full version). __________________________

  Minimum System Requirements

  OS: Windows® 7, 64-bitProcessor: Intel or AMD 64-bit 2.0 GHz ProcessorGraphics: AMD Radeon HD 5000 Series/NVidia GT 420/Intel HD 5000Storage: 50 MB available space (Demo Version) __________________________

  Created By

  Sanditio Bayu a.k.a. Sanditio Jitok

  Do almost everything from sprite & texture illustrations, level design, scripting (except ‘less slippery’ movement script, it was the modified version script originally by Nash Muhandes), SFX, BGM (some are by Ranindra ‘Remedmatika’ Mk & Adhy Saka Juhansyah in the future) & more.

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  Special Thanks To

  Chandra 'Ochen' Hermawan, Adam Ashari Nugraha, Nash Muhandes, Ranindra Mk, Faiz Andrevano, Adhy Saka Juhansyah, Raka Putra, ZDoom Wiki, Doomworld and Zdoom Community.

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  *notes: The map in this version is a test map and probably won't be available in the full version

Development log

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