DESCRIPTION
MACHINA is a turn-based tactical game that incorporates random elements in both the environments and the available actions. You take control of an A.I. that is aiding a human through multiple levels and is making sure they stay alive for their ultimate goals.
CONTROLS
Left click to selectRight click to rotate skill patternA/D or Left/Right to rotate camera around the environmentEscape to cancel a skill after you've selected it (on Post Compo version) The controls are thoroughly explained in the first dialogue segment of the game.
CREDITS
Art/Coding/Music: Harry AlisavakisAttributions for SFX audio files which have been heavily modified and used in the project:https://freesound.org/people/GeronimoGeronimo/sounds/338067/https://freesound.org/people/humanoide9000/sounds/422440/https://freesound.org/people/Speedenza/sounds/318560/
NOTES
There are known bugs especially with the level generation as it is pretty random and does not ensure paths will always be there.The game is pretty unbalanced and therefore can be pretty hard, but I think it’s worth it to try and make it to the end. There’s only 3 levels with 3 waves each.This is obviously not a complete thing on its own but it serves as a proof of concept for a type of game like this.CHANGELOG
Added MACHINA_PostCompo build which addressed the module cancelling issue. Modules can now be canceled after you select them by pressing "Escape".Added WebGL Post-Compo version, fixed upgrade spawning.Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (28 total ratings) |
Authors | Maxim Loboda, Ash K, Digitalfudge |
Genre | Action |
Made with | Godot |
Tags | Bullet Hell, Mouse only, shield, Tentacles |
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