Ludum Dei is a 72-hour game project made during Ludum Dare 38. As the God of this plane (or should i say sphere!), players sculpt their small world and provide for its denizens.

  Your people need your help, oh god. Guide them through the ages of civilization by manipulating their small world to provide them the resources they will need to advance technologically and culturally. Raise mountains, carve valleys, grow trees, fill lakes, and much more and watch your people grow. You must discover what they need in each era through experimentation and careful observation.

  Form skinny rivulets, great lakes, massive seas, turgid grasslands, coniferous forests, deep-delved mines, and monstrous peaks. Guide your people to enlightenment or leave them in ignorance.

  HOW TO PLAY:

  Place resources to satisfy the needs of your civilization.

  Resources may only be placed in the proper biome (for example, trees go in grasslands)

  Biomes form my molding terrain and placing resources (for example, lower the land to create a valley; place water into a valley to create grasslands)

  Listen to your people; they know what they need.

  CONTROLS:

  RightMouse to move Camera

  Scroll to zoom in and out

  RightMouse to Raise/Lower Terrain, Place Resources, and Select UI

  X in top corner to close

  CREDITS:

  Jack Herd - Programmer

  Zachary Danz - Programmer, Composer

  David Hall - Designer, Writer

  William Wong - Designer, Artist

  Jackson Ekis - Programmer

  Built in Unity 5

Development log

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments

  

Copyright 2023-2025 - www.zddgame.com All Rights Reserved