A Song of Time and Storms
(built with Renpy); (all art featured was made for this project)
(NOTE: development on this project has halted, Chapters 1-4 are fully playable in the current build --the rest of the story can be read in prose format over here; thanks to everyone who has supported this project; it kills me to leave it be but I really have to move on with my life and this project is simply too large for one person to adapt on their own; I am currently working on a brand new original visual novel, which will be posted on my account here, as well.)
THIS IS A FAN SEQUEL TO LIFE IS STRANGE.
PLEASE MAKE SURE YOU HAVE EXPERIENCED IT BEFORE THIS PROJECT, AS IT PICKS UP RIGHT WHERE THE ORIGINAL GAME ENDS.
THIS WORK CONTAINS ROWDY LANGUAGE AND ADULT THEMES
(but NO nudity or explicit sexual content)
Characters/copyright belong to DontNod/Square-Enix.
This is a derivative fan-project, freely available to the public, made out of passion for PriceField. This project is in no way affiliated with the developer or publisher of the original title.
"Knowing you, day to day, this is love."
Life is Strange: All Wounds is a fan-made sequel story to the original season of Life is Strange, ie the Max/Chloe story arc developed by DontNod. Using one of the game's two endings as a starting point, it is a very personal and exploratory narrative about these two women, having reconnected through such traumatizing events, learning how to lean into each-other to support one another in a relationship, building romance on top of their long-lasting friendship while trying to find ways to cope and heal through everything they've endured. Eventually bringing Stella, Brooke, and Victoria in as supporting characters, All Wounds eventually explores a theoretical future with Max and Chloe confronting and accepting things about their decisions they regret. (yes, a happy ending, but not a fluffy one)
“This is where we get into trouble. You're meant to know only as much as you can handle. When you wander outside of your realm is when we end up fighting.”
The story goes to some dark places, as a head's up. But the end-goal here is to put these characters through the exhausting paces of coping with depression, survivor's guilt, regret, PTSD, loss...but ultimately, healing. And to be clear, this is definitely a story interpreting Max and Chloe as a romantic couple, they WILL be dating not far into the story, and a lot of the early story conflict comes from the complications of accepting those feelings and pursuing them in the face of the week they have endured and the choices they have made. And it does have a happy ending that they earn together (with some help!).
“El. Psy. Kongroo."
As a visual novel, the story was designed to swap perspectives between Max and Chloe each chapter, with the narration shifting styles as well as allowing choices to be made from both characters' points of view. While the main plot has a fixed purpose and direction, the ultimate climax resolution of the story was planned to have a few different ways of coming together, and at the very least I want to provide not just alternate dialogue but instances of completely different scenes depending on certain choices or combinations of choices (I likely will not be able to fully realize this vision as the story grew far beyond my original plans >_> )
“Whoa, when did you evolve your Nidorina?”
“When you weren’t lookin’. Yea, yea, ya like that Body Slam?”
“Body Slam’s got nothin’ on Lord Helix.”
“QUEENS are better than LORDS, Maxie.”
“What’s a Queen to a GOD?”
The current build contains four fully functioning chapters of the story. In prose format, the 20 chapter narrative is complete, and can be read on AO3 and FF.net.
A gallery featuring artwork made for this visual novel can be seen here.
You can follow updates for this project over here.
Thanks for your time! Any and all support is greatly appreciated.
"And whatever I may do..."
"...By choice, I'll be with you."
"And we'll live with scars, forever." Notes:
Credits for assets used in this build are contained within the attached README file.
- This project was in development from November 2015 to February 2020. O_O;;
- I commissioned various artists across the fandom for different scenes (or ask permission to use certain artworks)
- The current sprites being used were commissioned from Shannon Ehrola
- There's a "tutorial" but it's really more of a weird tongue-in-cheek thing; you can click the 'Help' button in the menu at any time to pull up Renpy's built-in controls
Status | Released |
Platforms | Windows, Android |
Rating | Rated 4.4 out of 5 stars (5 total ratings) |
Author | Etho.Pretty |