Enter an experimental simulation known as "the Labyrinth," where reality changes whenever you blink your real-life human eyes. Do you have what it takes to escape?

  An interactive fiction game made in 72 hours for InkJam2023.

  Requirements/Recommendations Requires a webcam, to see when you blink. Technically, you can play without the webcam (hold spacebar to close your eyes), but you'll be missing out on much of the experience and gamefeel.

  Audio is also highly recommended, and relevant to gameplay at one point (though, strictly speaking, the information is also conveyed visually).

  Fullscreen also highly recommended, for the vibes.

  Likely will not work at all on mobile.

  If you fail the first time, try again. A good ending is possible!

  Other Info Made in 72 hours by Avery Hiebert and Ryan Samman for InkJam2023, for the theme "in the blink of an eye." Tools used include Ink (of course), Godot, Aseprite, Google MediaPipe, and Audacity. Definitely the most high-concept, technologically convoluted text-adventure game that I've ever made (so far).

  Mailing List If you want, you can sign up for a mailing list here to be notified if we end up developing this game further & beyond the bounds of a text-based interface. Worst-case scenario, you simply never receive anything & it does not matter in the slightest.

Development log

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