This unique fast-paced action-puzzle arcade-clipper will have you play as Astrid, mother of her child, as many mothers are. Joined by a talking lawnmower she journeys to find her lost husband, truth and some lawns to mow.

  (Scroll down for free download)

  Our bullet points 12 unique and individually decorated levels with 3 different themes (whereof only one is shown in the screenshots)3 types of power-ups to help you outHumorous story where things get out of hand quicklyStylized artstyle combined with realistic rendering techniquesDynamically changing music and field-recorded sound effects

  Things to note

Recommended specs

OS: Windows 7 or later (64-bit)

  CPU: AMD Ryzen 3 3200U

  GPU: Desktop GTX 1050 / Mobile GTX 1050-Ti

  RAM: 6 GB

  Storage: 600MB of free storage space

  

Controls

WASD / Arrow Keys – Move and turn

  Shift – Toggle overview camera mode

  Space – Press for next dialogue, hold to skip all dialogue

  There’s currently no controller support in the game. We plan on adding it in a future update.. Please use a mouse and keyboard for now.

  

Installation

The game comes packaged as a ZIP-file. Unzip it to any location using a file manager that supports ZIP-files (such as 7-Zip).

  Hashes If you want to verify that the software hasn’t been tampered with, please use the hashes provided below:

  MD5 for Lawnmother 1.0.0 Win64.zip: b1cb9703833bf14494398cf901e9e589

  Windows The ZIP-file you just unzipped contains a single folder which contains an executable called “Lawnmother.exe” and some other files and folders needed to run the game. Make sure you leave these where they are so they’re in the same directory. Double click the executable to run the game.

  At this point, Windows SmartScreen may warn you about or prevent you from running the software. Select "Run anyway" to bypass this warning. If that option doesn't appear, press the blue "More info" text below the warning message and the option should appear.

  This warning is caused by the fact that we don’t have a code sign certificate, which is used to automatically verify that the code hasn't been tampered with. You can verify this manually using the hash provided above, after which (or if you don’t care) you can ignore the warning.

  Mac Mac support will be added in a future update.

  Other platforms No other platforms are planned as of now. However, if there's enough demand, we could make a Linux build. It's also possible for us to make an Android build, although that would require a reworked control scheme and a lot of optimization work.

  

Updates and feedback

Due to the short development time of this game, we had to cut certain nice-to-have features to make the deadline. We plan on updating the game with these features and to fix any bugs or issues that arise.

  If you stumble upon a bug, have any positive or constructive feedback you'd like us to hear or if you’d like us to bring Lawnmother to your platform of choice, please leave a comment below or contact us at [email protected]. Any and all feedback is highly appreciated!

  To do: Add proper controller supportAdd save systemAdd graphics quality optionsExtend platform support to Mac Known issues: Music sometimes cuts out when picking up a power-up and returns when picking up another power-up. (If you experience this, please contact us to help us nail down the exact circumstances for when this happens. Thank you!)

Content warnings

This game contains mature humor and occasional language.

  QnA How long does it take to play the game from start to finish? It depends on how well you play. It's possible to finish the game in 20 minutes, but about 40-80 minutes is more realistic for a first playthrough.

  What software did you use to make the game? We used Unity 2019.2 as our game engine and FMOD Studio as our audio engine. Other software we used during development include Visual Studio 2019, Maya 2019, Blender, Photoshop, Paint.NET, FL Studio, Ableton, Reaper, Logic Pro and GitHub with the GitHub Desktop client. Launch trailer footage was recorded with OBS and was originally edited in iMovie then reconstructed in Vegas Pro 14 for better timing and video quality.

  Why is this game free? This game was developed as a student project at The University of Skövde. It's intended to be more of a portfolio-piece for the team members who worked on it rather than a commercial product.

  Can I play this game in a YouTube video or on a livestream? Yes, absolutely! In fact, we encourage it! All of the audio in this game is original and safe to use in videos or livestreams. We'd appreciate it if you made sure to leave a link back to this page in your video description or in chat. Thank you!

  How can I support the developers of this game? Thank you for asking! Since there’s no way to buy or donate, the best way to support us is to spread the word about Lawnmother and to follow @lawnmother on Twitter so you can keep up to date with future projects by our team members. If you want to, you can also follow our team members individually. Their links are listed below.

  If you're from a company and would like to hire some of us, please email us! Contact info for each of us is listed below.

  The team behind Lawnmother Treehouse Studios is a team of 14 first-year game development students studying at The University of Skövde.

  E-mail: [email protected]

  Twitter: @lawnmother

  YouTube: Treehouse Studios

  Below is a list of each team member, their role in the game's development as well as their contact info and social media links.

  

Olle Axelsson

Role: Project Leader, Lead Programmer

  Did: Player movement, grid- and collision system, lighting and post-processing, internal level-building tools, etc. Also project leader stuff.

  E-mail: [email protected]

  LinkedIn: @ollaxe

  Twitter: @ollaxe

  SoundCloud: @OllAxe

  YouTube: OllAxe

  

Erik Hellström

Role: Lead Designer / Trellomaster

  Did: Game mechanics and level design, organization and prioritization of work in Trello.

  E-mail: [email protected]

  LinkedIn: @erik-h-951268138

  Twitter: @erikh99

  

Albin Klint

Role: Lead Graphics Artist

  [This team member hasn't submitted a summary and their contact info yet. Please check back later!]

  

Markus Broberg

Role: Lead Game Writer

  Did: Responsible for game's narrative, co-wrote dialogue.

  E-mail: [email protected]

  

Anton Nordin

Role: Lead Audio, Musician

  Did: Composing, implementation of music and sounds, FMOD-related programming.

  Email: [email protected]

  LinkedIn: @anton-nordin-143b841a5

  Twitter: @iirinore

  

Anton Andersson

Role: Programmer

  Did: Health system, power-ups, UI programming, backup-management, technical support.

  E-mail: [email protected]

  

Patrik Widengren

Role: Designer

  [This team member hasn't submitted a summary and their contact info yet. Please check back later!]

  

Onel Georgis Enwya

Role: 2D graphics artist

  Did: Texturing, PBR materials, cover art.

  E-mail: [email protected]

  LinkedIn: @onel-georgis-enwya-774a35148

  Twitter: @ColeEthanWoods

  ArtStation: @coleethanwoods

  Twitch: @coleethanwoods

  

Daniel Mattsson

Role: Animator

  Did: Character and trailer animation, 3D modeling, level decoration.

  E-mail: [email protected]

  LinkedIn: @d4nielmattsson

  Twitter: @D4nielMattsson

  

Eli Renström

Role: 3D Graphics Artist

  Did: Characters, scenery, FX, logos, trailer editing.

  E-mail: [email protected]

  Instagram: @arasaari

  

Cim Broström

Role: Game Writer

  Did: Wrote dialogue and story, level design.

  E-mail: [email protected]

  

Erik Ehrngren

Role: Composer/producer

  Did: Production and composing of the soundtrack and trailer music.

  E-mail: [email protected]

  LinkedIn: @ehji

  Twitter: @Ehji_Music

  SoundCloud: @ehji

  Instagram: @ehji_music

  

Niclas Hedlund

Role: Sound designer

  Did: Sound design and field recording.

  E-mail: niclashedlund1995gmail.com

  Twitter: @NiclasHedlund

  YouTube: Kerma

  

Joel Räty Varverud

Role: Sound designer

  Did: Sound design.

  E-mail: [email protected]

  Twitter: @OfficialDiNaZzo

  Facebook: @joel.ratyvarverud

  Instagram: @dinazzo_

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