This unique fast-paced action-puzzle arcade-clipper will have you play as Astrid, mother of her child, as many mothers are. Joined by a talking lawnmower she journeys to find her lost husband, truth and some lawns to mow.
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Our bullet points 12 unique and individually decorated levels with 3 different themes (whereof only one is shown in the screenshots)3 types of power-ups to help you outHumorous story where things get out of hand quicklyStylized artstyle combined with realistic rendering techniquesDynamically changing music and field-recorded sound effects
Things to note
Recommended specs
OS: Windows 7 or later (64-bit)CPU: AMD Ryzen 3 3200U
GPU: Desktop GTX 1050 / Mobile GTX 1050-Ti
RAM: 6 GB
Storage: 600MB of free storage space
Controls
WASD / Arrow Keys – Move and turnShift – Toggle overview camera mode
Space – Press for next dialogue, hold to skip all dialogue
There’s currently no controller support in the game. We plan on adding it in a future update.. Please use a mouse and keyboard for now.
Installation
The game comes packaged as a ZIP-file. Unzip it to any location using a file manager that supports ZIP-files (such as 7-Zip).Hashes If you want to verify that the software hasn’t been tampered with, please use the hashes provided below:
MD5 for Lawnmother 1.0.0 Win64.zip: b1cb9703833bf14494398cf901e9e589
Windows The ZIP-file you just unzipped contains a single folder which contains an executable called “Lawnmother.exe” and some other files and folders needed to run the game. Make sure you leave these where they are so they’re in the same directory. Double click the executable to run the game.
At this point, Windows SmartScreen may warn you about or prevent you from running the software. Select "Run anyway" to bypass this warning. If that option doesn't appear, press the blue "More info" text below the warning message and the option should appear.
This warning is caused by the fact that we don’t have a code sign certificate, which is used to automatically verify that the code hasn't been tampered with. You can verify this manually using the hash provided above, after which (or if you don’t care) you can ignore the warning.
Mac Mac support will be added in a future update.
Other platforms No other platforms are planned as of now. However, if there's enough demand, we could make a Linux build. It's also possible for us to make an Android build, although that would require a reworked control scheme and a lot of optimization work.
Updates and feedback
Due to the short development time of this game, we had to cut certain nice-to-have features to make the deadline. We plan on updating the game with these features and to fix any bugs or issues that arise.If you stumble upon a bug, have any positive or constructive feedback you'd like us to hear or if you’d like us to bring Lawnmother to your platform of choice, please leave a comment below or contact us at [email protected]. Any and all feedback is highly appreciated!
To do: Add proper controller supportAdd save systemAdd graphics quality optionsExtend platform support to Mac Known issues: Music sometimes cuts out when picking up a power-up and returns when picking up another power-up. (If you experience this, please contact us to help us nail down the exact circumstances for when this happens. Thank you!)
Content warnings
This game contains mature humor and occasional language.QnA How long does it take to play the game from start to finish? It depends on how well you play. It's possible to finish the game in 20 minutes, but about 40-80 minutes is more realistic for a first playthrough.
What software did you use to make the game? We used Unity 2019.2 as our game engine and FMOD Studio as our audio engine. Other software we used during development include Visual Studio 2019, Maya 2019, Blender, Photoshop, Paint.NET, FL Studio, Ableton, Reaper, Logic Pro and GitHub with the GitHub Desktop client. Launch trailer footage was recorded with OBS and was originally edited in iMovie then reconstructed in Vegas Pro 14 for better timing and video quality.
Why is this game free? This game was developed as a student project at The University of Skövde. It's intended to be more of a portfolio-piece for the team members who worked on it rather than a commercial product.
Can I play this game in a YouTube video or on a livestream? Yes, absolutely! In fact, we encourage it! All of the audio in this game is original and safe to use in videos or livestreams. We'd appreciate it if you made sure to leave a link back to this page in your video description or in chat. Thank you!
How can I support the developers of this game? Thank you for asking! Since there’s no way to buy or donate, the best way to support us is to spread the word about Lawnmother and to follow @lawnmother on Twitter so you can keep up to date with future projects by our team members. If you want to, you can also follow our team members individually. Their links are listed below.
If you're from a company and would like to hire some of us, please email us! Contact info for each of us is listed below.
The team behind Lawnmother Treehouse Studios is a team of 14 first-year game development students studying at The University of Skövde.
E-mail: [email protected]
Twitter: @lawnmother
YouTube: Treehouse Studios
Below is a list of each team member, their role in the game's development as well as their contact info and social media links.
Olle Axelsson
Role: Project Leader, Lead ProgrammerDid: Player movement, grid- and collision system, lighting and post-processing, internal level-building tools, etc. Also project leader stuff.
E-mail: [email protected]
LinkedIn: @ollaxe
Twitter: @ollaxe
SoundCloud: @OllAxe
YouTube: OllAxe
Erik Hellström
Role: Lead Designer / TrellomasterDid: Game mechanics and level design, organization and prioritization of work in Trello.
E-mail: [email protected]
LinkedIn: @erik-h-951268138
Twitter: @erikh99
Albin Klint
Role: Lead Graphics Artist[This team member hasn't submitted a summary and their contact info yet. Please check back later!]
Markus Broberg
Role: Lead Game WriterDid: Responsible for game's narrative, co-wrote dialogue.
E-mail: [email protected]
Anton Nordin
Role: Lead Audio, MusicianDid: Composing, implementation of music and sounds, FMOD-related programming.
Email: [email protected]
LinkedIn: @anton-nordin-143b841a5
Twitter: @iirinore
Anton Andersson
Role: ProgrammerDid: Health system, power-ups, UI programming, backup-management, technical support.
E-mail: [email protected]
Patrik Widengren
Role: Designer[This team member hasn't submitted a summary and their contact info yet. Please check back later!]
Onel Georgis Enwya
Role: 2D graphics artistDid: Texturing, PBR materials, cover art.
E-mail: [email protected]
LinkedIn: @onel-georgis-enwya-774a35148
Twitter: @ColeEthanWoods
ArtStation: @coleethanwoods
Twitch: @coleethanwoods
Daniel Mattsson
Role: AnimatorDid: Character and trailer animation, 3D modeling, level decoration.
E-mail: [email protected]
LinkedIn: @d4nielmattsson
Twitter: @D4nielMattsson
Eli Renström
Role: 3D Graphics ArtistDid: Characters, scenery, FX, logos, trailer editing.
E-mail: [email protected]
Instagram: @arasaari
Cim Broström
Role: Game WriterDid: Wrote dialogue and story, level design.
E-mail: [email protected]
Erik Ehrngren
Role: Composer/producerDid: Production and composing of the soundtrack and trailer music.
E-mail: [email protected]
LinkedIn: @ehji
Twitter: @Ehji_Music
SoundCloud: @ehji
Instagram: @ehji_music
Niclas Hedlund
Role: Sound designerDid: Sound design and field recording.
E-mail: niclashedlund1995gmail.com
Twitter: @NiclasHedlund
YouTube: Kerma
Joel Räty Varverud
Role: Sound designerDid: Sound design.
E-mail: [email protected]
Twitter: @OfficialDiNaZzo
Facebook: @joel.ratyvarverud
Instagram: @dinazzo_
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Plumbum Games Studio |
Genre | Platformer, Action, Adventure, Puzzle |
Tags | 2D, Boss battle, Funny, Pixel Art, Side Scroller, Singleplayer |