Lavakinemat Inc. Game for Godot Wild Jam #9 by Aemetta and toasteater
Welcome aboard, new kinemat! As an engineer at Lavakinemat Inc., you will be working on our world-class facility, for transportation and processing of the most sought after substance of this age: molten rocks! We are all looking forward to having you on our excellent team.
Best regards,
CEO, Lavakinemat Inc.
Gameplay
Lavakinemat Inc. is a 3D puzzle game where you play as an engineer trying to build pipes, harvest lava, and profit. You will be challenged to navigate around (or through) intricate levels while keeping the pipes from running into each other. Check your inbox for new jobs from all other departments, and also get updated on organizational changes. Improve your designs to save money for the company, and become the top's new favorite!Controls (Tutorial and tooltips available in-game.)
Left Mouse Button: Interact with GUI Camera Middle/Right Mouse Button: Rotate camera Shift + Middle/Right Mouse Button: Look around Mouse Wheel: Zoom In-game shortcuts 1/2/3/4: Focus pipe endings W/A/S/D/Q/E: Build pipes in 6 directions Z/X/C: Select the building/erasing/demolishing tool Tab: Switch between tools F/R: Undo/Redo V: Open pause menu
Release Notes
v1.0.2-linux (jam version with fixes) This version is released after the jam deadline with some bugfixes, but all gameplay and assets are otherwise identical.Known issues:
Some older distros' file utility may see the executable as a shared object. It can be normally ran from the terminal. Fixed:
The Linux binary is replaced with one compiled with LLVM/Clang. v1.0.2-windows-hidpi (jam version with fixes) This version is released after the jam deadline with some bugfixes, but all gameplay and assets are otherwise identical.
Known issues:
On lower-end machines, this build can have drastically lower framerates than v1.0.2-windows or previous versions. Fixed:
Save folders will no longer have a trailing dot. This works around some Windows-specific problems. Your progress from a previous version will be lost unless you copy the save file manually, due to a change in the project title. Text will look better on devices with HiDPI displays. v1.0.2-windows (jam version with fixes) This version is released after the jam deadline with some bugfixes, but all gameplay and assets are otherwise identical.
Fixed:
Save folders will no longer have a trailing dot. This works around some Windows-specific problems. Your progress from a previous version will be lost unless you copy the save file manually, due to a change in the project title. v1.0.1 (jam version with fixes) This version is released after the jam deadline with some bugfixes, but all gameplay and assets are otherwise identical.
Known issues:
The Linux binary requires glibc 2.29 and will refuse to run on older distros. Save folders on Windows will have a trailing dot, leading to various platform-specific problems. Fonts may look blurry when the game is running on a Windows device with a HiDPI display. Fixed:
Unlock now works properly when levels are played out of order. Existing save files will be fixed upon launch. The music should be less suspectable to stopping mid-game. v1.0.0 (jam version) This version is released within the jam deadline.
Known issues:
In this version, the ending won't unlock if the levels are played out of order! The Linux binary requires glibc 2.29 and will refuse to run on older distros. Save folders on Windows will have a trailing dot, leading to various platform-specific problems. In some cases, music may stop mid-game. Restarting the game is a workaround as progress is automatically saved every level. Rarely, when loading existing solutions, the last step will be skipped, but its cost will still be deducted. Usually, this will result in a $200 increase in budget compared to the solution's supposed cost. It's not currently clear which kind of situations will lead to this issue. This can be worked around in smaller levels by resetting and manually rebuilding the solution. Some pipe colors may be difficult to differentiate for players with alternate color vision. The shortcuts 1/2/3/4 can be used to locate pipe endings of the same color as a workaround. Fonts may look blurry when the game is running on a Windows device with a HiDPI display.
Credits
Staff Gameplay / Level Design: Aemetta Stylistic Direction / UI: toasteater 3D: Aemetta Music / Sound Effects: toasteater Writing: toasteater External assets M+ FONTS by M+ FONTS PROJECT. See thirdparty/MPLUS-LICENSE_E.txt for the full license. Lava shaders inspired by 4D Noise technique by stubbe Godot Engine and bundled third party libraries are licensed under the MIT License. See https://godotengine.org/license or thirdparty/GODOT-COPYRIGHT.txt distributed with the game for more information.Special Thanks Devon Venegas-Lopez, Kenneth Silvan, Jared Mattox and Preston Kruchten for testing. The Godot Wild Jam discord server for being an awesome and inviting community.