Kickochet is on hold indefinitely. Sign up to learn about our new games: https://aesth.substack.com/

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  Kickochet is a tough-as-nails-lite™ action game (played with keyboard and mouse) where you skillfully kick and ricochet your only shuriken off walls, around puzzles, and through robot faces. Race the clock, rescue your ninja cat, and destroy Robo Corp before their cat memes take over the world!

  Posted May 29, 2021:

  Because Kickochet is on hold, the demo will now stay up permanently. It contains at least 1000 more hours work than the jam version that is usually up, so enjoy!

  Posted May 26, 2020:

  The demo has ended for now, returning to the gamejam version until the next release.

  Posted March 17, 2020:

  Kickochet is now available as free demo from now until April 16. This demo is longer than the average indie game demo so we're making it available only for this time period to garner feedback and make revisions.

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  Kickochet was featured in the top 20 best games of GMTK 2019 gamejam!

  https://www.youtube.com/watch?v=o-WrQ77zUvA

  The Making of Kickochet Game Jam (with tips for game jammers and a ton of gifs): https://medium.com/@caseyweeks/the-making-of-kickochet-a-gmtk2019-jam-game-f4931c670b32

  Credits:

  Project Lead, Programming, Game Design, Level Design: Casey "Boz" Weeks https://twitter.com/huminaboz

  Gameplay Art: Mark Usmiani https://mark-usmiani.tumblr.com/ | https://twitter.com/MarkUsmianiArt

  Music: Haberworks https://soundcloud.com/haberworks

  Character Animation: John Hughes www.johnhughesillustration.com | https://twitter.com/JohnHughesArt

  Misc Programming: John "NanoDano" Leon https://www.devdungeon.com/

  Title and Story Art: c0hil https://www.instagram.com/c0hil/

  Art Direction/Concepts/Logo: KFlan

  Level Design: Chris "Crysalim" Riccobono

  Inquiries: [email protected]

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