Inspired by Katamari Damacy; in Jelly Jam, take control of an adorable blob of jelly, growing as you eat the many objects in the world around you! Get as big as possible before the time runs out while exploring a vast neighborhood filled with surprises!
Created By:
Mathew Thomas: Lead Programmer
Jimmy Fonda: Lead Sound Designer
Danielle Wallace: Lead Environment and UI Artist
Andy Kasinski: Lead Level Designer
and David Brown: Environment Artist
Created in under two months for a Game Design class project!
Made in Unity3D.
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