You wake up, stranded in a hastily put together underwater base. Confused and alone, you try searching for your missing colleagues, but soon realize that finding them won’t be easy. This was supposed be a simple scouting mission, yet all you can do now is move further into the depths, hoping that what lies in the abyss won’t gaze back into you.

  Buttons:

  · WASD - movement

  · Space - jump

  · Tab - open/close inventory

  · E - interact

  · Left Click - use tool/craft/pick up item

  · Mouse Wheel/1 - 9 - select a different item

  · Right Click - recover built objects

  · X - flip objects horizontally

  Font Used:

  · m5x7 by Daniel Linssen

  Sound samples:

  · soundbible.com

  · freesound.org

  Development Details:

  · It was originally supposed to be done in a month, but it took almost 4 months instead. The game itself is very much inspired by "Subnautica", focusing on scavenging, base building and exploration, which is why it took a bit longer than expected. I’m hoping that the extra development time will help the atmosphere, since that was the main reason why I wanted to make “It’s still out there”.

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