Islandustry - A Resource Management and Base Building Game Islandustry is a 2D pixel art game made for the Game Develop Month Jam that combines automation, base building, and resource management. As you explore an island, you gather resources such as wood, stone, and iron ore, which can be used to create new buildings and expand your operations.
Gameplay Mechanics



Break resources using your mouse to collect them. Receive research points as you gather resources. Unlock new buildings using research points. Create processing chains to turn resources into more advanced materials. Expand your operations by building more buildings and processing chains.
No Story, Pure Gameplay
Islandustry does not have a story and is entirely focused on the gameplay. You start with basic resources and build an industry on your own little island.
Key Features
Challenging resource management and automation gameplay. Simple, intuitive mechanics that are easy to learn but difficult to master. Beautiful 2D pixel art graphics and animations. CreditsStealthix | Programming/Art/Game Design |
Sebastian Schäfer | Game Design/Extensive Testing |
Kevin Fiegenbaum, Scarred95, Primavera085, Lester, MotherSerpent, San2, Magic_Spark | Testing |
Also thanks to Godot for being the best open source game engine out there!
Status | In development |
Platforms | Windows, macOS |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Jussukka |
Genre | Adventure |
Made with | Blender, Adobe Photoshop, Adobe After Effects, Unity |
Tags | artificial-intelligence, Cyberpunk, Episodic, Experimental, Point & Click, Post-apocalyptic, Robots, Singleplayer, Story Rich |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, One button |
Links | Steam, Blog, Twitter, Homepage |
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