【Imperial Ambitions 3K】is a Three-Kingdoms-themed, turn-based strategy game written in Python. The current version features 8 playable factions, 24 unit types, 60+ recruitable generals with 90+ special attacks/skills, and a full campaign with diplomacy options, tech trees, and more!

  Alpha 1.2 contains a major update to the AI on the campaign map. I spent several hours testing, including running through a whole campaign, but at the end of the day, I am only one person. If you discover any bugs while playing, please help me out by reporting the bug either via commenting, discord channel, or emailing [email protected]! Thanks in advance!

  Release Notes

  Alpha 1.2

  - AI calculation speed-up (up to 38% faster on turn 1 and 69% in subsequent turns)

  - Merge army bug fix (when merging into embedded army)

  - Characters gain a small amount of static exp each year while in the recruitment pool at the Academy

  - Other bug fixes/minor adjustments for balanceAlpha 1.11 - Hot fix for a bug which may cause crash after army merge

  Alpha 1.1

  - Image compression

  - Fixed memory leak

  - Bug fix with End Turn quick key

  - Fix food production calculation bug

  - Add quick key (CTRL+L) for loading previous auto_save

  - Poison Mist bug fix

  - Reduced in-battle lag when too many archers on battlefield

  - More aggressive AI on harder difficulties

  - Text wrapping improvements

  - Action point penalty (-5) for merging armies

  Alpha 1.01 - Bug hot fix

  Alpha 1.0 - Bug fixes

  - Xuchang capital city bonuses

  - Improve projectile (arrow) collision detection w/ walls

  - Enhanced espionage visibility calculations (distance-dependent)

  - Simplified battle controls (QWERASDF for slot selection; 1/2 for special atk; optional left/right buttons for camera scrolling)

  - Update battle control guide

  - Army merging/unit transfers

  - Added option to view Military Report

  - More generals/skills

  - Smarter AI on hard/very hard difficulties

  Alpha 0.9 - Bug fixes

  - Make "close" button more visible post-battle

  - WSAD to move on campaign map

  - Added Light Dagger Infantry (must recruit Ding Feng)

  - Camera snap back to own unit after AI turn

  - Construction notifications

  - Diplomacy rebalance (fix issue - can form alliance w/ enemy of ally right now)

  - Hide other text when viewing guide

  - Significant performance improvements on campaign map/world map

  - Hide controls guide when pausing in battle

  - Update "poison" effect (poison_mist)

  - Improve AI think time (check within 10x10 radius for "free" targets first)

  Alpha 0.8 - Smarter AI

  - Army commander level indicator (stars)

  - Balancing

  Alpha 0.7 - First alpha release!

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