IFU is a singleplayer, hybrid Tower Defense-Real Time Strategy game, currently in development; where the player have to control clone units and move them around to prevent the enemy from reaching the end.
The player has access to Map Abilities, Unit abilities, Drop pods and line of sight to defeat the enemy waves.
IFU is currently in early alpha stage, please submit any bug reports or feedback/suggestions by messaging me on discord "Accurina of Time #3129", on reddit u/Accurina or on twitter @accurina1
Current available content:
12 levels.
9 Units.
Patchnotes v0.17a -
Level 12 has been added! Along with the barracks dialogues for it and slight changes to previous story dialogue.QOL improvements: Pressing shift shows the arc of fire for all friendly units! No more needing to manually select each unit.Slight optimisation improvements: Managed to squeeze out ~3 FPS in 2X speed and more by optimising bullet homing.Next week will probably NOT have an update due to the size of content addition planned for it, I will try to aim for an update the following week but its highly unlikely due to real life commitments I have, next update would be in 3 weeks maybe?
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.1 out of 5 stars (10 total ratings) |
Author | Tinytouchtales |
Genre | Puzzle |
Made with | Unity |
Tags | avoid, disc, room, Short, Singleplayer, Turn-based |