In this game you will be playing a role of a fool, I'm sorry, a volunteer who signed up to participate in the tests going on in the Human Upgrade Labs in the far future Earth. You heard rumors that anyone who manages to pass the various tests and lessons designed to improve you in every conceivable way will have new and amazing possibilities unlocked in life. That, or be completely broken mentally.
The lessons you take will essentially be various mini games placed in several different categories.
Another major update is here. I will keep updating this thing, damn it!
What’s new in 0.3 update
5 new levels! That means there are now 26 levels of various size in total.
2 Testing Fields lessons
The main thing in this update are the 2 levels in a new level category – the Testing Fields. Testing Fields are different from other minigames in that they are a mix between 2d and 3d. As an introduction to this level category you will be given a task of doing some Solar Tree gardening which will involve: manipulating the environment in search for seeds, trying to plant as many Solar Trees as possible within given time, managing funds which are generated by said trees and which you can spend by buying more of them. All of this can be made much more efficient if you manage to find and unlock a couple rare types of trees with special features. Testing fields can be unlocked by finishing only a couple of other levels, even if you start from a new game.
I had an idea for the Testing Fields brewing in my skull for a while, but was kinda intimidated to start on it before my coding skulls upgraded a bit. The plan is to keep adding more environment and different tests in this category so that with each one you unlock a new area and each level gives you a larger environment to interact with overall. Which I hope I can keep doing because I spent maybe 5 times more hours on coding this than any other level, haha.

2 lessons in patience
These will be familiar to any jigsaw puzzle fan, but the difference is that you will be able to mirror flip the pieces and also to start you are only getting a few correctly placed parts. You find out what’s depicted when you complete these. The finished images will expand on the world building and I did have a fair bit of fun coming up with and painting them.
Also these might take a little while, as the name of the lessons suggests, but don’t worry. These lessons save all progress so you can continue from where you left off any time.


Lastly a little test about bargaining
You will have to get some research funds from this lovely person, because everyone at Money Bags Inc. hate your instructor at this point and anyone would have a better chance bargaining with them for some Infinibucks than him. It might as well be you who does it.

A bit more character customization which is unlocked by completing new levels, as always.

Also some bug fixes and quality of life changes
Most pattern recognition lessons now allow some number of mistakes based on difficulty. They really were too strict for no particular reason.
The Science Guy no longer appears half naked when you download the game for the first time ( he was supposed to wear a shirt).
Dialogs at the start of levels are now skipable( these tend to be the longer ones).
And a bunch of small bug fixes.
If you want to see what was added over time then check out the devlog below.
Bellow is the description for the older version
The mini games will include things like taking an unfair quiz:

Teaching a robot to feel:

Finding patterns among various pieces of futuristic and legacy technology:

Analyzing the features of a bioengineered monster:

Learning about the history of this strange future world by unscrambling engravings on an ancient monument:

Catching some Micro Horrors for analysis:

Exploring this strange world:

And more.
Of course that's not all. Along the way you will learn bits and pieces about this strange world that often perplexes even the people who live in it. What are these futuristic technologies? Why is everyone so casual about extreme body modification and why do some people choose to look and live as if they were cartoons? WHY IS THE PLANET CUBE SHAPED and why hasn't anyone told you about all this even though you grew up in this place?
You will encounter some strange people( I think they are people) who work in these labs:


You will get involved with the fashion of the future, by taking a lesson in it and also by customizing your captor. I mean instructor:

So. The game is still very much still in development, but the 13 lessons/mini games that are in this version are fully playable and many more will follow. I have so many ideas that it's not even funny and the plan is to keep updating every time I have a few new levels ready. Whether those are completely new kind of lessons or more lessons in the same categories already here.
The images I included probably gave you a hint, but I am primarily a visual artist and I work as an illustrator and concept artist in daily life. I am making this game by myself whenever I can find free time. It serves as an outlet for a lot of my stranger ideas and a great motivator to keep pushing my art skills. Obviously I'm learning a lot about programing, game design, world building etc along the way. I like to experiment with various art styles and different subject matter so I came up with the concept for this game in order to be able to place all those different ideas in one game and still somewhat make sense. My previous game - Dream mechanic, served the same purpose, but this one gives me so much more freedom due to the mini game approach. Obviously not everything I come up with can fit in due to story reasons, or maybe because something wouldn't make sense game play-vise and stay as little side projects, but in this game variety is the key. I enjoy making that and I enjoy playing games that provide something different from the standard forest and lava levels and I hope that you will enjoy that aspect of this game as well.
This is very much a passion project and I do pretty much whatever I like here, but I still want to make this game fun, obviously. Don't hesitate to offer suggestions or comments, even if they are not super positive. People in the past have given me advise that helped make my previous games better and it's always a great feeling to get involved in some aspect of playing these games and not even notice how the time passes, even though I know them inside out. I want others to get dragged into it in the same way. For example, I did quite a bit of procrastinating just messing around with the character customization feature in this game ever since I included it months ago, haha.
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.9 out of 5 stars (7 total ratings) |
| Author | Colony Wars Redux |
| Genre | Action |
| Made with | Unity |
| Tags | 3D, Cult Classic, flight-simulator, ps1, PSX (PlayStation), Remake, Retro, Sci-fi, Space Sim |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
| Accessibility | Subtitles, Configurable controls, Interactive tutorial |
| Links | Blog, Community, YouTube, Twitter |
Development log
- Meet Our Team!Sep 03, 2021
- Video Dev-Blog part 7Jul 28, 2021
- Video Dev-Blog part 6Jul 28, 2021
- Main Menu UI ReviewJul 28, 2021
- Video Dev-Blog part 5Jul 28, 2021
- Video Dev-Blog part 4Jul 28, 2021
- Video Dev-Blog part 3Jul 28, 2021
- Video Dev-Blog part 2Jul 28, 2021
















