Race, joust, and play capture-the-flag* on HOVERBIKES! But no punching, kicking, or weapons allowed! Your hoverbike is your only weapon.

  *CTF mode not yet implemented but it's gonna be a hoot! Maybe like Hockey too? Lots of modes. All the modes!

  Planned Final Features

  - At least 10 different hoverbikes with simple controls that are easy to learn, yet difficult to master.

  - At least 12 tracks, 6 arenas, and 6 capture-the-flag courses across 6 different environments.

  - Select your bike, suit, helmet, and colors, then tune your bike so it handles just how you like it.

  - Semi-wacky but not-too-wacky physics. Moderate wackiness. (With ragdolls, of course!)

  - Single-player and multi-player, local or online, with or without bots.

  - Modes to include: Racing, Deathmatch/Arena Joust, Capture the Flag, Practice, eventually others.

  - Reasonably low system-requirements. (TBD)

  - Proper in-game options and re-bindable controls (controllers with analog inputs recommended, but not required).

  - Leaderboards, achievements, etc.

  - Would also love to add a track editor if there is enough demand from the community

  Development & Release

  - This game is a solo-project (design+code+art+sound+music) by Phillip Foshee, AKA Brantisky Interactive.

  - When most of the main features and at least half of the game's content are finished, the game will be released as paid Early Access for a reasonable price (adjusted according to region).

Development log

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