PL:

  Gra stworzona na potrzeby projektu inżynierskiego na Uniwersytecie im. Adama Mickiewicza w Poznaniu (WMI). Gra w finalnej formie i nadal rozwijana!

  Ankieta odnośnie gry: https://forms.gle/6YWWwMBpzFbWbZTUA

  EN:

  Big demo of our game made for our engineering thesis at the university of Adam Mickiewicz in Poznań. Game is in the final stage and is still under development!

  Survey: https://forms.gle/tf1ids5B5mRU7sfaA

  Made by:

  - Dominik Strzałko (SnowyCocoon)

  - Tomasz Grzybowski

  - Mikita Smaliak

  Tutorial:

  Game is based on the day cycle:

  -> During morning you can talk with NPC and explore town. You can also start an expedition using two North and one East exits in town. There is also Marketplace on the South but still in alpha stage (nothing implemented there/we consider the removal of this scene)

  -> At the Expedition you have to fight mobs for as long as you can and collect their loot or gather plants.

  -> After expedition you can go back to your tavern and start working!

  -> At the night you have to wait 15 seconds to start receiving orders from NPC.

  -> Every time you're in the tavern, you can brew beer in the brew kettle (North-West in your tavern)

  Controls:

  "WSAD" - Movement

  "LM" - Basic attack

  "1", "2" and "3" - Skills

  "E" - All Interactions (Brewing Panel/reading signs/talking with NPC/Giving the beer to the NPC/Harvest plants)

  "I" - Equipment (Backpack)

  Features planned for the final version (1.5):

  - Working EQ stats

  - Better Tutorial

  - A way out from expedition

  - Game Map

  - Speed run competition :3

  Features added in version 1.3/4 (BETA) (Build from 26/01/2021:

  -Equipment on "U"

  -Wearable items

  -Saving Spells

  -new enemies and loot tables

  -Bugfixes

  -updated tavern minigame

  Features added in version 1.2 (BETA) (Build from 20/01/2021:

  - Saving the game

  -Fixed a lot of bugs

  -Wizard where you can purchase spells

  -New tutorial panel

  Features added in version 1.0 (BETA) (Build from 16/01/2021:

  - 3rd map that is fully random generated using perlin noise

  - New Items and drops

  - 3 new beers

  - Upgraded Day/Night cycle

  - New Boss

  - 5 new Mobs

  - 5 language versions (PL/EN in beta stage + RU/FR/SP in alpha stage)

  - Analytics

  - 50+ new sprites

  - New Sounds + Music on every stage

  - Menu with Credits and sound options

  - Death mechanics

  - Gatherable plants on map

  - New UI

  Features in version 1.0 (ALPHA) (Build from 06/09/2020):

  - Semi-Random map generator

  - Brewing Panel and Brewing beers

  - 2 skills and basic attacks

  - 2 basic mobs and Boss

  - 2 Biomes

  - Equipment (Backpack) with usable items

  - Loot from mobs and loot tables

  - Customer Service in our pub

  - Day Cycle

  - Basic interactions with NPC and signs

  - and more!

Development log

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