Never Be Forgotten.
WARNING: This supplement will contain spoilers for No Room For A Wallflower.
Are you looking for mechs to fit into your ongoing Wallflower campaign? Or maybe you're running a campaign post-Wallflower and want to see what a Hercynian spin on mech combat is? Well then HES&H is the manufacturer for you.
The following supplement contains one Manufacturer, five core bonuses, and five licenses.
- HES&H Moss Mantis: Make squishy backliners rue the day they chose to pilot a Rainmaker by stage-diving them from every bush on the map.
- HES&H Hirudo: Do you like being on fire and generating shields? Does the thought of third-degree sunburn make you laugh? Well you're either crazy, or a Hirudo pilot in the making.
- HES&H Hawk Wasp: Enemies moving? On my battlefield? Unlikely. A lightning spraying offshoot of the original Enkidu chassis.
- HES&H Jorogumo: [come here my pretty] A creepy spider lady chasis that just wants a... hug?
- HES&H Vinegaroon: If the thought of piloting an industrial mech recycler amuses you, why not try out Vinegaroon? Now with extra smog clouds!
This project is a WIP, and more art and fancy stuff will be added down the line. Playtesting and feedback is very welcome!
Acknowledgements & Credits:
Hercynian-Egregorian Systems & Hardware is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. Hercynian-Egregorian Systems & Hardware is published via the Lancer Third Party License.
Lancer is copyright Massif Press
Thanks to TerkMC for the artwork of my slightly unhinged chassis.
Many thanks to the folks on PilotNET for giving feedback to my work.
Status | In development |
Publisher | |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | Henrik Chukhran |
Genre | Adventure, Action, Puzzle, Survival |
Made with | SDL, Audacity, Allegro, Aseprite |
Tags | 2D, Animals, Cartoon, Crafting, linux, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Joystick |
Accessibility | Configurable controls, Interactive tutorial |
Links | Twitter, Homepage, Soundtrack |
Development log
- Devtober - Post MortemNov 03, 2019
- The Great Underground Level DesignSep 19, 2018
- Vacation, Localization and GIFsJul 06, 2018
- Smintheus Beta TrailerMay 08, 2018
- New Major UpdateApr 22, 2018
- Development continues!Apr 10, 2018
- First devlog post with first game update!Mar 31, 2018