A game made for the Ludum Dare October Challenge 2014 game jam.

  Herbert Crawler is a pixel-art roguelite where you play as a gentleman archaeologist exploring the dark depths of ancient dungeons.

  New features: - More maps

  - Mushrooms

  - Potions

  - Spikes

  - Chests

  - Fullscreen

  - Saving

  - New weapons & armour

  - New tile textures

  - Music by Kevin MacLeod

  - Procedurally generated dungeons

  Controls: WASD to move

  Arrows to attack with item in hotbar

  E to use item in hotbar

  Q Inventory

  Esc Pause menu

  F11 Fullscreen

  F5 Save

  F9 Load

  F1 GUI

  F2 Map editor

  F3 Console

  F4 Mute music

  This game was written in C++ using SDL2 for Ludum Dare 29 and developed further into a Post LD Edition. The theme was "beneath the surface". The version submitted here is my entry for the October Challenge. It is the first game I have made.

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