A game made for the Ludum Dare October Challenge 2014 game jam.
Herbert Crawler is a pixel-art roguelite where you play as a gentleman archaeologist exploring the dark depths of ancient dungeons.
New features: - More maps
- Mushrooms
- Potions
- Spikes
- Chests
- Fullscreen
- Saving
- New weapons & armour
- New tile textures
- Music by Kevin MacLeod
- Procedurally generated dungeons
Controls: WASD to move
Arrows to attack with item in hotbar
E to use item in hotbar
Q Inventory
Esc Pause menu
F11 Fullscreen
F5 Save
F9 Load
F1 GUI
F2 Map editor
F3 Console
F4 Mute music
This game was written in C++ using SDL2 for Ludum Dare 29 and developed further into a Post LD Edition. The theme was "beneath the surface". The version submitted here is my entry for the October Challenge. It is the first game I have made.
Status | In development |
Platforms | Windows, HTML5 |
Rating | Rated 4.0 out of 5 stars (32 total ratings) |
Authors | dashi, BlastLad, xirothehero, Jake Nguyen, nathanHansen, hexxagon, marmalads |
Made with | Unity |
Tags | 2D, Arcade, Casual, Colorful, Cute, Game Maker's Toolkit Jam, Mouse only, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |