A laser sliding puzzle game where you fix broken hearts

   You never know what someone is going through on the inside, just because someone looks happy doesn't mean they are. Play as a mechanic in a workshop that mends people's broken hearts.

   Originally made for the first Astra Game Jam. The theme of the jam was Idioms. This game was inspired by the portuguese expression "Quem vê caras, não vê corações" meaning "Those who see faces, don't see heart". The laser sliding was heavily inspired by the first Ratchet and Clank game.

   Mouse - Menu Navigation

  W, S, UP, DOWN - Change Gear

  A, D, LEFT, RIGHT - Rotate Gear

  Made by: Carlos Pedroso & Inês Ribeiro

  Together we are bedbed

  

Development log

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