Entry for the October Challenge at Ludum Dare, where the goal is to earn $1! COUGH CHOKE LOL LMAO ROFL DIES Yeah right, right? Right.

  Engorge Gorgezilla as much as you can. Destroy all the buildings in your way to find all the succulent people that can keep you alive. Wreck the ever-intensifying opposing forces. You won't go down without a fight. You will damn eat until you damn die, dammit.

  D to take a step (for moving forward, one step at a time)

  J for a high chomp (for taking down helicopters)

  I for a mid chomp (for busting down buildings and finding the people)

  L for a low chomp (for eating people and destroying tanks)

  K for a stomp (for smashing things directly below you)

  (alternate controls: Space, Up, Right, Down, and Left respectively)

  ===

  This is a slightly fatter game than Gorgezilla 1.0 which was made for Ludum Dare 33. Based on some feedback, videos, and cravings, I added more stuff, but not everything yet. Could I say this is both "published" and "unfinished?" Because I want to say that's what it is. I will finish it someday--whatever "finish" means.

  In due time.

  Vague version of stuff I added:

  Web/friendly, less hand-straining controls (hopefully)

  Stomp ability (totes get more hits on them hardy tanks)

  Popo

  Soljas

  Bullets that punish your ignorance

  Slower people (maybe)

  Guest score submission

  Difficulty tweaks

  Performance tweaks

  Some graphical tidbits

  Vague version of stuff I wanted to add/fix but didn't get around to:

  Power ups

  More enemy types

  Background graphics

  Maybe some real title art wowee

  More layers of music

  More progressive/varied gameplay

  Catalysts of dopamine

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