IMAGINATION WITH FRIENDS Imagine `DREAMS` to play within whole new worlds with a library of art of assets

  ready to go. Brush wall, ceilings, heights, item placements with powerful system

  based editing tools. Change the weather, spawns, or game mechanics with the

  powerful Astral 2D scripting layer.

  Dream URL shareable, browser run-able multiplayer 3D worlds Select and trigger BGM music in world Script gameplay using a visual 2D grid editor, the same as the physical editor Interweave `DREAMS` together with `GATEWAYS` creating a portal to the other world Narration TTS glyphs allows for lore and discovery `DREAMS` are remixable by prepending `/dream` in front of them, ie: `/dream/village` `DREAMS` are down/uploadable and shareable as .goblin binary files The Goblins are social creatures and need constant help from their friends. They

  come in a variety of forms ranging from other Users, AIs, or rideable mounts!

  Ride Llamas, Dinos, and carry each other in cartoony 3D worlds created by Friends like you. Explore the evolving weave of `DREAMS` via `GATEWAY` Frolic with the Goblins and see what they're up to. ONE WORLD [IN DEV] /world channels are a persistent procgen world that is then inhabited by NPC Goblins. Players will be able to interact with the Goblins and guide them to victory.

  SLOWDA [IN DEV] /slowda channels are instanced turned based MOBA matches.

  PLAY ANYWHERE - TOGETHER Play in your browser on your mobile, tablet, vr helmet, desktop, where-ever whenever~ `LINK` your friends using URLs copy/pasta from the `HOME` screen regardless of platform. One World. @GobboNews alerts about noteworthy Friend Goblin events! Stay Tuned to jump on whatever other friends are up to. CONTROLS Goblin.Life tries to support as many devices as possible! Buttons are safe to

  click!

  

KEYBOARD

[WASD] - MOVEMENT [SPACEBAR] - JUMP/MOUNT/DESTROY CRATE [Q] - THROW/INTERACT/DROP/DISMOUNT/PICKUP [E] - CAMERA AUTOFOLLOW [SHIFT] - RUN/TURN FAST MODIFIER [ENTER] - LOFI CHAT [ESCAPE] - HOME

MOUSE

On-Screen Clickable Buttons

  [LEFT CLICK] - EXECUTE [RIGHT CLICK + X AXIS] - ROTATE CAMERA [SCROLL WHEEL] - ZOOM

TOUCH

On-Screen Touchable Buttons

  [LEFT ANALOG] - MOVEMENT [RIGHT ANALOG] - CAMERA ZOOM AND ROTATE [RIGHT WIDE BUTTON] - JUMP [RIGHT SHORT BUTTON] - THROW/INTERACT/DROP

GAMEPAD

[LEFT ANALOG] - MOVEMENT [RIGHT ANALOG] - CAMERA ZOOM AND ROTATE [X] - JUMP [Y] - THROW/INTERACT/DROP [START] - HOME [D-PAD UP] - HOME

LOFI CHAT

As opposed to HIFI chat. Seen and narrated to those near you.

  ENGAGE LOFI CHAT (enter or click the center item on bottom) TYPE IN SOMETHING MEANINGFUL Its now condensed to a sprite and a phrase related to that sprite Good Luck MULTIPLAYER Well, its always mutliplayer, there is no singleplayer!

  

LOCAL MULTIPLAYER

  Example GIF

  Open Multiple Browsers, you can arrange them them in a grid on windows using windows key + arrow keys. Connect Controller(s) On the top drawer there is a Controller Icon that will have gamepads under it Enable/disbale gamepads per window to have that gamepad control that window

CC0 ART USED

Support these amazing artists whose CC0 art is featured in Goblin.Life!

  Characters and Models Quaternius Patterns and Models Kenney.nl

LICENSE

Congratulations! Please review the following legal statement carefully.

  # GOBLIN.LIFE IS AN EVOLVING ONLINE GAME Goblin.Life will change over time and the game that you're playing today may be different in the future. Live in the present and enjoy the now while it's still here. - DO NOT use Goblin.Life with `malicious intent` towards other users - REPORT `malicious intent` to [email protected] PLEASE ENJOY your time playing Goblin.Life! # GOBLIN.LIFE END USER LICENSE AGREEMENT PLEASE READ THIS END USER LICENSE AGREEMENT("EULA") IN ITS ENTIRITY BEFORE PLAYING GOBLIN.LIFE(the "Application"). This EULA governs your use of Application licensed to you by this agreement. 1. GRANT OF LICENSE - CORPORATE ENTITY, LLC (or its licensors) grants You a non-exclusive, non-transferable, non-sublicensed, non-commercial and personal license to install and/or use the Application. - This Application is licensed, not sold. 2. RESTRICTIONS - THE APPLICATION MAY CHANGE WITH TIME. - YOU MAY NOT USE THE APPLICATION FOR ILLEGAL PURPOSES OR WITH MALICOUS INTENT. - YOU MAY NOT USE THE APPLICATION FOR PORNOGRPAHIC OR UNINTENDED PURPOSES. - All derivative works of the Application are licensed as public domain, Creative Commons Zero(CC0). - Internet access is required for significant functionality of the Application. - This license may be updated and required to be accepted before future versions of the Application may be used. 3. LIABILITY TO THE MAXIUM EXTENT PERMITTED BY LAW: - INSTALL AND USE THIS APPLICATION AT YOUR OWN RISK. - THIS APPLICATION IS PROVIDED "AS IS" WITHOUT WARRANTY OR GUARANTEE OF ANY KIND. - CORPORATE ENTITY, LLC DOES NOT GUARANTEE ONLINE ACCESS OR SERVERS. - CORPORATE ENTITY, LLC DOES NOT GUARANTEE A BUG FREE GAME. - CORPORATE ENTITY, LLC DOES NOT ASSUME LIABILITY FOR THE ACTIONS OF USERS. - CORPORATE ENTITY, LLC DOES NOT GUARANTEE UPDATES OR PATCHES. 4. TERMINATION - CORPORATE ENTITY, LLC can terminate this EULA at any time without notice in the event of You breaching the terms and conditions of this EULA. - You may terminate this EULA at any time by removing the Application from your access and possession. # SAFETY NOTICE PLEASE READ PRIOR TO PLAYING THE APPLICATION The Application may contain graphics such as lights or sounds that may trigger side effects while playing. This may happen without prior history or warning. If You or anyone attempting to play the Application is known to have sensitivities to lights or sounds should consult a doctor prior to playing. If You or anyone experiencing the Application has abnormal physical effects STOP IMMEDIATELY AND CONSULT A DOCTOR. © 2021 Corporate Entity, LLC ALL RIGHTS RESERVED

PRIVACY AND COOKIES

CORPORATE ENTITY, LLC (CE) TRIES REALLY HARD NOT TO USE COOKIES BUT OTHER THIRD PARTIES USE THEM. SEE CLOUDFLARE AND RELEVANT THIRD PARTIES PRIVACY STATEMENTS. GOBLIN.LIFE DOES NOT HAVE ACCOUNTS.

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