Let there be Bloodshed!

  UPDATED ALMOST DAILY!

  What started as a simple Boss Rush game with random bosses, quickly became an effort to capture the old-school feel of games like Dragon Quest or Final Fantasy on the NES, the Persona Series, and other JRPGs I played as a kid with a little bit of flavor to try to make the game stand on it's own. As of right now, the 1st portion of the game is partially available, give or take the Silver Arena not being quite funtional yet (Currently about 50% finished. You can still fight in the Silver Arena though, all fights are available.)

  You are the Fog-Walker. An Outsider. Selected by your people to walk the Path of the Champion, secure all Seven titles, and claim your throne as Grand Champion of the Isle. As you travel you will uncover secrets, meet many people, make new friends, and ascend the various ranks of the arena. The Isle of Champions is home to many different folk of many shapes and sizes, from Goblins to Night Elves to even Sasquatch!?

  This Build (0.5.5) of Gladiators includes:

  -Bug Fixes, Icon Changes

  -A New Secret Dungeon paying slight Homage to Diablo 3.

  -A Revamped Title Screen that doesn't look like it was made by a Child. With a hand made Logo, and more characters one the screen at a time.

  -Subclasses for more Character Versatility (Every Class has their own Set of Secondary Classes.)

  -A Persona 5 Inspired "Let's Talk" type system that lets you Execute or Spare an enemy. One yields more Gold, while the other yields more EXP. Be careful though, as your choices will have consequences later on. (Try Sparing the First Arena Champion.)

  -A World Map. This is initially what started the narrative that I want to drive this story. Currently, the only open areas are the Plains biome of the map, the Bronze Arena, The Forest Grove, and The Junkyard.

  -5 Companions (With more on the way!)

  -10 Random Encounters (With over 50+ more planned, to make the world feel alive. And also ensuring you never run into the same Encounter twice.)

  -3 Secret Bosses. (Check the Forest Grove and the Junkyard.)

  -One Full Tier of the Arena, Fleshed out, with Dialogue, and post-fight content. Now, with the Second Tier available (Encounters Not Final.)

  -Some Features are subject to change.

  Planned Features:

  -6 More Arenas, with Unique Looking Bosses, Unique Dialogue.

  -2 More Overworld Dungeons loosely tied to the story.

  -Consequences for Executing certain Enemies.

  -Steam Deck Control Layout. (I prefer to use the Steam Deck to play/test my own games from time to time, so I just upload the configurations.)

  -A Small Secret Dungeon that's a Slight Homage to Diablo 1.

  (If I can finish this game and deliver my vision for it soon enough, I have a budding idea for 2 more games under the same name. Gladiators: City of Heroes & Gladiators: Age of Magic.)

  Note: Thank you for taking the time to play this. If you left feedback, I will be sure to credit you in the games End Credits whenever I get that far. I'm having a lot of fun working on this game, and I want to see it flourish.

  CHANGELOGS:

  7/27/2024: Build 0.5.5

  -The 2nd Arena wasn't exactly accessible, as I hadn't added the area transfer just yet. It is now.

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