Fruit Pursuit is a match 3 game about collecting fruit in a race to the finish!

  There are three game modes available:

  Race: Complete laps by collecting enough of each fruit to advance, competing for a high score.Timed: Play for 6 minutes, trying to get the highest score you can in that time.Sprint: See how quickly you can reach a score of 200,000. Match fruit to reach the goal for each lap, while keeping the time bar from running out! Press A (X) to lock the cursor and use the dpad to choose the swap direction.

  Every lap will have a shiny fruit, indicated by the "x2" beside it on the right side of the screen (and by 2 stars below it at the start of each lap). Matching the shiny fruit gives double points. When falling fruit leads to additional matches, these are called "passes" and each subsequent pass doubles the points awarded!

  Pressing the B (Z) button will use a wrench and briefly flash all possible matches. New wrenches are awarded every 100,000 points.

  When there are no moves available the grid will clear and a bonus will be awarded.

  When the timer runs out the game is over.

  Beta Notes I have a whole bunch of ideas to juice up the game when I find the time, in addition to fitting more music in the 32KB ROM, but I wanted to get a beta release out for additional feedback.

  Controls:

Keyboard Game Boy Action
Enter Start Advance/Pause
Tab Select Toggle palette on title/pause screen
X A Confirm/Lock
Z B Cancel/Hints
Arrow keys D-Pad Move and choose swap direction
Select can be pressed on the title/pause screen to toggle palettes for different display types.

  Tools Used:

  RGBDS Emulicious Aseprite hUGETracker Visual Studio Code binjgb by binji (itch.io web player) JS GB Emulator (GB Studio Fork) by Chris Maltby (web player mobile controls) Additional Code/Assets: gb-starter-kit by ISSOtm hUGEDriver by Superdisk Sound Effect Driver and BCD functions by PinoBatch HiScore Library by H. Mulder Music by BeatscribeLander font by DamienG

Development log

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