FITRIS
Yet another version of one of the most intelligent, original, impressive and outstanding games of all times.
The notable difference with the other versions could be the dynamism of the colors and tiles selected to paint in each level during the course of the game, totally random and disparate.
The explosive combination that joins the zx basic Boriel and the graphic library of Dr. Gusman (Gusprites) that allows you to work/move sprites of 4 in 4 pixels, helped me to decide to create this remake.
* The music has also been transformed by Dr. Gusman and introduced in the game during the gameplay.
* Thanks, as always, to my colleague Pacovespa for the hours he has invested in the tests and also, as always, to my partner, Siyei Er, who helps me not to leave the projects half done, avoiding me to throw in the towel (no sé si me entenderán con esto último de la towel :-))
KEYS: QAOP (correct order of letters)
- [Q] = Rotate
- [A] = fast downward movement
-[O/P] lateral movement
-[S]ound, [M]usic booleans
(spanish)
Otra versión más de uno de los juegos más inteligentes, originales, impresionantes y sobresalientes de todos los tiempos
La diferencia notable con las demás versiones podría ser el dinamismo de los colores y tiles seleccionados para pintar en cada nivel durante el transcurso de la partida, totalmente aleatorios y dispares.
La combinación explosiva que une el zx basic Boriel y la libreria gráfica del Dr. Gusman (Gusprites) que te permite trabajar/mover sprites de 4 en 4 pixels, me ayudó a decidir a crear este remake.
* La música ha sido transformada también por el Dr. Gusman e introducida en el juego durante la partida.
* Gracias, como siempre, al colega Pacovespa por las horas que ha invertido en las pruebas y también como siempre, a mi socio, Siyei Er, que me ayuda a no dejar los proyectos a medias, evitando que tire la toalla.
FEATURES:
* bonus for 4 simultaneous lines
* bonus for 4 single color line
* trap 1: animated tile falling from above (from level 3)
* trap 2: line insertion below (from level 6)
* Up to level ?: each level increases, lines required by 2
* From level ?: each level increases, lines required by 1
* Each level generates randomly:
- tile used in the pieces
- game frame tile
- background tile of the screen
* From the main menu, you can define start level
* implemented table of records, which are displayed in the menu
* ingame music
* works in 48/128
Status | Prototype |
Platforms | Windows, macOS |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Authors | DeanWilsonDev, Neonalig, JarrydFederico, Avatarmech2021 |
Genre | Puzzle |
Tags | First-Person, Horror, murder-mystery |