Controls: Left click to move to nearby tiles, Right click to pan the map.

  The idea behind Fellowship Manager was to combine medieval combat with the classic football manager franchise formula. We wanted to focus on developing a game where the battles were simulated, but you would be responsible for managing your fellows (soldiers) between battles and deciding on strategic formations for battles.

  The project was really ambitious for a 3 day game jam, and so sadly the game is still not very well balanced or fully complete. However, you are still able to enjoy the current content, including:

  Name and manage a fellowship of soldiers, who are set on bringing an end to an unbalanced king's ruleGeneration of fellows with randomised faces and features, along with names submitted by the community

  Manage the vital statistics of fellows, avoiding statistics drop too low and leading them to an early graveDecide where your fellowship should rest and perform out of combat activitiesMicromanage which fellows perform activities; such as hunting, healing allies and resting between battlesDecide which weapon each fellow uses in combat (sword, mace, polearm or bow) based on their individual characteristicsAllocate fellows to strategic blocks, which are given specific tactics for battle.Decide on a battle formation for your fellowship's strategic blocksWatch simulated battles with context specific commentary (tribute to Football Manager)Visit villages to recruit new fellows to your fellowshipDo battle against the mad King's armies to grow in reputationTake on the mad King at his castle to bring back stability to the lands Explore a hexagonal game board with vibrantly illustrated game art

  3 original, fantastic, sounds tracks made for the game There are still many bugs and balancing issues, but are really pleased with how far we got with a rather ambitiously scoped jam game.

  Some notes to keep in mind the following bugs while playing the game in its current state:

  Please don't click buttons multiple times too fastTry and close popups in the order of how recently they popped up, if possibleThe gold mechanic wasn't fully implementedYou can still eat even if your food supply isn't high enough (fixed in 1.0.3)ALT + F4 to quit We patched in a fix that would break the game if you clicked on either Fellowship Overview or Battle Management buttons during a battle, and stopped you from being able to attack enemies regardless of range as it made the game mechanics confusing.

  Created for LD49 - Unstable by BrainoidGames, HonestDanGames and ElysiaGriffin.

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