- Instructions (web)

  Z: interact

  X: shoot

  X: back (only in the menu)

  enter: menu

  - Instructions (emulator)

  A: interact

  B: shoot

  B: back (only in the menu)

  start: menu

  -Hi everybody

  I am creating a spiritual successor of Castle Wolfenstein from 1981 before id bought the copyright.

  Unlike Wolfenstein 3d, the original was a slow stealth game with limited ammunition.

  In this version of the prototype, you can shoot guards but for now, they won't react to the noise or dead bodies.

  This version of the game is linear but I want to create a massive map, a sort of free-roaming, in this version of the game most of the items you find in chests are random.

  I used google translate for phrases in German, if someone who speaks German would play the game and if they see any mistake, please just write a comment and I will correct it.

  - Items

  Gun: press B to shoot

  Bullets: collect them to shoot with your gun

  Uniform: if you find the uniform, guards won't attack you, but sometimes they could summon you for an inspection if they see you.

  Gold: During an inspection, you can bribe a guard with a piece of gold to leave you alone.

  Pass: if you have a pass you don't need any gold to convince the guards to leave.

  note: if you bribe or show the pass to a guard they won't bother you anymore.

  - Future Goals

  interactive tutorial interactive prologueweapons (priority)enemies varietyenemy chase and attack the playernew itemsa randomizer for enemies and items5 different floors with at least 15 rooms eacha final bossmusic - Credits

  Characters, items icons and the nazi flag are all my original creation while I took the assets for the prison from Rekkimaru: https://rekkimaru.itch.io/gb-studio-dungeon-tileset-8x8

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