In 1609 G.D., the continent of Escalon was cast into turmoil when high king Alexis the Third was betrayed by his most trusted advisor Caelmor. Eventually Caelmor's reign of terror was put to an end by Olivia Corin and her fellow heroes.
The story of Escalia starts 21 years after Caelmor's defeat and follows Fayhe Corin, Olivia's magically gifted daughter, and her friends Lumia and Seyfer as they find themselves in a series of unfortunate events that could spiral out of control quickly and will decide the fate of the whole continent.
•No random encounters!
•Challenging enemies. Make sure to save often!
•Challenging battle mechanics: Guard has different effects for each character, and is only usable once per battle!
•Skill Synergies: Some skills will deal more damage or will be a guaranteed critical if a certain buff is applied!
•Equipment Skills: Some of the best skills are only learnable by wearing your character's specific necklace. Make sure to find them to have access to some of the best skills available.
•Fully parallaxed maps!
•Quests! Also, optional sidequests.
•Custom Sprites and portraits.
•Custom Menu and Battle Hud.
Note: This game used to be an entry to the IGMC 2015 contest.
The game has since then changed quite a bit (mostly added features and some rewrites).
The newer version is currently being betatested and will be released to the public in a few weeks.
From the IGMC version:
System.
A new playable character.Monsters finally respawn after 5 minutes of in-game time. Monsters will run away once you’ve reached a certain level. Added System category in the Menu, allowing you to edit several settings. Hover Alerts, if you get close to something that you can interact with, an icon will pop-up. This can be disabled in the Menu, under System. Lootable sparkles removed. Backtracking enabled. Added a Codex, accessible in the menu. This will show you tutorials, but also additional information about the world, its inhabitants, places, organizations and so on. Added an optional battle tutorial. Items gained from lootable objects are no longer random. Changed prices of droppable items and added some new rare ones which are worth more. Battle
Added HP bars for enemies.Added State Icons for enemies. Added Order Gauge. Gave several skills and healing items priority. Fixed the Scan screen. Overhauled most abilities.Added the possibility to look up Player and Enemy States in battle. Added a 10% chance to not get knocked out once HP reaches 0. In the future this might be expanded with a Morale System, giving you (de)buffs. Added graphics for Ambush/Pre-emptive strike. Maps
Seyfer has a home! Some maps revisioned slightly. Maps added to exit Aldwyn (though one currently cannot exit in this build). Graphics
New Logo. Changed portraits of Seyfer, Olivia and Lumia slightly. Several NPCs now have portraits. New Icons made by Avery. Battle Result screen has gotten a little overhaul, same for the Level-Up screen. New menu and battle GUI, as well as new messageboxes. Custom Magic font made by Unity. Changed Game Over screen. Minor modifications to some sprites. Miscellaneous
Added a lot of flavortext. Changed several dialogues and added new ones. Changed the intro to clarify the situation a bit more. New descriptions for playable characters and enemies. New descriptions for Weapons/Armor. Bad guys have names now. And backstories! Several BGMs now loop.Added new SFX. Several new BGMs. Removed several scripts and added some new ones, including a visual novel styled message script. Several bugfixes and collission problems fixed.
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.9 out of 5 stars (9 total ratings) |
Author | casinovision |
Genre | Visual Novel |
Tags | Horror, LGBT |