Errant Heart is a Visual Novel game. It currently has a word count of approximately 120,000, which we estimate would yield somewhere between 3-8 hours of reading depending on your speed. It contains approximately two dozen event CGs, dozens of backgrounds by the talented Owen Carson, has had story editing provided by the insightful Lillian Diaz-Przybyl and is partially voiced with almost 800 lines of spoken dialog thanks to Apphia Yu.

  Our cast consists of:

  Jill Harris, Karen Hayman, Matt Shipman, Kevin M. Connolly, Brittany Lauda, Karen Kahler, Bryn Apprill, Devon Talbott and David Lyons.

  The general theme of the game is slice-of-life mixed with supernatural suspense.

  Version 1.0 has just been released to the public. Check back regularly and/or check our Twitter or Facebook or our website for updates to the build.

  

  Errant Heart takes place in a fictional 1940's European city (sans Hitler and Nazis) and follows the exploits of a young painter, Lira Moretti. As she leaves home in order to establish herself as an artist in the cosmopolitan mainland city of San Moritz, she has a bizarre encounter with a street urchin which leaves her with a gap in her memory.

  As she settles in to life in San Moritz, Lira struggles to choose between starting her painting career or following up on the bizarre circumstances that she encountered upon her arrival. Eventually, after having apparently been followed by the street urchin, Salima draws Lira deeper into an extraordinary world where the passage of time takes on new meaning—a world which runs parallel but utterly unseen to the eyes of the banal.

  

  $5.00 USD

  

  We're a two-man-crew who, for the last decade, have been working under our studio name, Pseudomé Studio LLC. We've worked on animation projects, webcomics and print comics. If you want a succinct overview of our last project ( Van Von Hunter), you may want to consider checking out the Wiki.

  

  First and foremost, we are ardent believers in good, robust story-telling and compelling, interesting characters. For the longest time we knew about the medium of Visual Novels, but we had always assumed that they were just vehicles for dating simulators—something in which we had little interest.

  It wasn't until we happened across a title called Tsukihime that everything changed. It showed us that the format of Visual Novels could indeed be used as a means of robust story-telling. It could indeed contain interesting and compelling characters.

  Of course, we followed and consumed as much Type-Moon content as we could in the intervening years—Kagetsu Tohya, Fate/stay night, Fate/Zero, Fate Extra, Fate/unlimited codes, Unlimited Blade Works, Kara no Kyoukai, etc. And along the way we came across other studios with a similar penchant for unique story telling through Visual Novels, like Nitro+ and titles such as Saya no Uta and Steins;Gate.

  So that's a long-winded way of saying that Errant Heart was created in the tradition of Visual Novels from those sort of studios.

  A secondary reason why you may be interested in playing Errant Heart has to do with the visuals. Something we dislike, but is incredibly common in Visual Novels is static artwork. Find a random visual novel title and find a Let's Play on YouTube. Now scrub the search bar and watch the little preview window. Does it take minutes-on-end for the imagery to change? I'll bet it does.

  Given our background in comics and animation, we wanted to avoid that. So we've built Errant Heart in such a way that we hope it plays more like an animatic than a boring slide show.

  To that end we have implemented myriad techniques to help keep up visual interest, such as multiple character poses, outfits, hair styles, lighting effects, zoom levels, set props, camera panning and other special effects.

  Please feel free to check out our YouTube channel for sample videos.

  And if you're so inclined, please leave a comment below, or consider visiting our subreddit to post about any issues you may have come across, any thoughts, criticisms or questions you might have in regards to Errant Heart.

  A note about installation

  Installation is straight forward. Simply select and download the version of the game which corresponds to the type of computer you use. Then, unzip/unpack the download to any location you like and run the .exe from the root directory.

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